rollforimagination - A Random DM’s Ideas

rollforimagination

A Random DM’s Ideas

she/her 🏳️‍⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related

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rollforimagination
1 week ago

Magic Object Idea

Reassembled Painting

Description: What seem to be the painting of a famous artist, but with something wrong. The original was a different painting of another famous artist that was then magically cut in small squares and glued precisely back on to look as the other work. The name of the original is on the back of the frame. It yearns to return its original state.

With an investigation roll of 13 or lower the character doesn’t notice anything, 14 to 17 the character notice the colours are slightly different and in some places wrong, 18 or higher and the character notices the cuts and realise what’s been done to the painting as they read the original painting’s name.

Functionality: once a person stands in a 30ft radius of the painting for a long period of time, the sound of scissor will be overheard repeatedly in the air, this sets the start of the “attack” of the painting. Depending on for how long the character is in sight of the painting, it will try to get their attention and to make them suffer its own curse by:

• Swapping colours of their features, for example making their hair the colour of their eyes and viceversa, or making their skin the colour of their armour and viceversa.

• Swapping two people’s features, in case there are at least two creatures in sight, for example swapping the hair, armour or voices of two characters.

Everything is restored after the character moves 40 feet away from the painting.

To restore the painting the players must either break its curse with magic or restoring it manually in two hours of in-game time where the effects are minimal as the painting returns to its original state. (Make it so there is a way for a character with no art knowledge to know how the original looks like, by either putting the painting somewhere where they can be helped by a professional or maybe by making them find earlier a book of paintings of famous artists)

Once the painting is restored, depending on the character that saved it’s class, it changes form:

Artificer: the painting fuses with their tools giving them a beautiful coat of color, +1 to any checks made using them.

Barbarian: the painting fuses with the barbarian to make tattoos of beautiful art all over their body, +1 to Cha checks

Bard: the painting fuses with the Bard’s instruments, +1 to any attack made using them (magic and not, but only attacks that would damage a creature or more)

Cleric: the painting fuses with their shield, turning it into a fine piece of art dedicated to their god or deity, +1 AC

Druid: the painting fuses with the staff of the Druid, or changes in a similar way their Druidic focus, to make it look like a beautiful representation of blooming nature

Fighter: the painting fuses with the boots of the fighter turning them into a beautiful peace of art, +5ft on all speeds (that are not set to 0)

Monk: The painting fuses with the knuckles of the Monk, marking them with beautiful tiny tattoos, +1 max ki point

Paladin: The painting fuses with the paladin’s blade, turning into to a shining piece of art with its hilt beautiful yet still practical. +1d4 damage dealt using the sword

Ranger: The painting fuses with their bow or ranged weapon, marking with drawings of the hunt, +1 to all Wis checks

Rouge: the painting fuses with the daggers of the rogue, turning them into a deep black colour when they hide but a beautiful piece of art when they don’t, +1d4 to sneak attacks damage

Sorcerer: the painting fuses with the body of the sorcerer as a beautiful tattoo forms on their chest, gain an additional metamagic option

Warlock: the painting fuses not only with the character but with the pact itself that they made with the patron, making your Eldritch Blast look like a beautiful piece of art as it blasts your enemies, +1d6 damage dealt using Eldritch Blast (for Hexblade, it fuses with the weapon and deals +1d4 damage)

Wizard: the painting fuses with the spell book of the wizard, making its cover much more beautiful and depicting the spells inside with drawings too, +1 to the number of recovered spell slots AFTER halving the Wizard level (a 4th level wizard will be able to recover 3 spell slots instead of 2)

Inspiration: the video above, the idea of a painting cut to pieces to form another came to me listening to the story of a Black actress being forced to learn how to act as a White actress.


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rollforimagination
1 month ago

Bread Idea

Breadionary

Description: a spell that grants you the ability to summon from thin air the perfect type of bread for your needs.

Functionality: Once casted you receive one of these types of bread (at your choice)

• Baguette: Hard crust, light and airy inside, slightly nutty flavor. +2 Animal Handling

• Brioche: Soft and fluffy, slightly sweet and buttery. +2 Nature

• Ciabatta: Hard crust, chewy inside, mild sour flavor. +2 Sleight of Hand

• Focaccia: Soft and oily, herby and savory flavor. +2 Medicine

• Sourdough: Hard crust, chewy and dense, tangy flavor. +2 Intimidation

• Pita: Soft and pocketed, neutral and slightly chewy. +2 Arcana

• Naan: Soft and pillowy, buttery and slightly tangy. +2 History

• Rye: Dense and firm, earthy and slightly sour flavor. +2 Survival

• Challah: Soft and slightly chewy, mildly sweet and eggy. +2 Stealth

• Multigrain: Firm crust, grainy texture, nutty and wholesome flavor. +2 Acrobatics

• Cornbread: Soft and crumbly, sweet and corn-forward flavor. +2 Athletics

• Bagel: Chewy crust and inside, mildly sweet and malty flavor. +2 Investigation

• English Muffin: Soft with a crisp outside when toasted, mildly tangy flavor. +2 Perfomance

• Panettone: Soft and airy, sweet with hints of citrus and dried fruit. +2 Religion

• Lavash: Thin and soft, slightly chewy and neutral flavor. +2 Insight

• Pretzel Bread: Firm crust with soft inside, salty and malty flavor. +2 Deception

• Injera: Spongy and soft, tangy and fermented flavor. + 2 Perception

• Zopf: Soft and braided, slightly sweet and eggy flavor. + 2 Persuasion.

The caster can also choose to roll 1d4:

The bonus becomes -2 instead

The bonus stays the same

The bonus stays the same

The bonus becomes +4

At level 10: the d4 changes to a d6 with similar effects

The bonus becomes -6

The bonus becomes -4

The bonus becomes -2

The bonus stays the same

The bonus becomes +4

The bonus becomes +6

(Note: when the bonus turns into a negative number the taste is still perfect and the bread still feel like the perfect snack for the occasion, only after the 10 minutes the taste will resurface as horrible causing the player to vomit profusely and gain +1 Exhaustion Point)

Inspiration: BREAD DAYYY

rollforimagination - A Random DM’s Ideas

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rollforimagination
2 months ago

Keep going… ✍🏻

New Spell: Transmute Group Of Orcs To Polycule.

rollforimagination
2 months ago

Spell Idea

Everybody gets a knife

Descritpion: The caster points at up to 23 willing creatures in a 60ft radius. A spectral knife appears levitating in front of them, pointing to the closest enemy. The creature is defined as a companion of the spectral knife from now on.

Functionality: The spectral knife launches itself to the first enemy its companion attacks, dealing 1d4 piercing damage and 2d4 radiant damage, then it disappears.

Inspiration: @general-luce’s meme

Be Prepared For Tomorrow Ya'll.

Be prepared for tomorrow ya'll.


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rollforimagination
2 months ago

Magic Item Idea

Paper Knife

Description: A piece of paper with a drawing of a knife. The piece of paper can’t be burned or destroyed as long as it has charges. Per each charges used, the knife drawn gets more and more covered in blood. Recharges every day.

Functionality: 23/day you can touch the piece of paper and point at an enemy that immediately suffer 1d4 piercing damage, or 1d6 if outside of combat (this action starts combat)

Inspiration: @trilliath’s mom

I was explaining to my mom about how tumblr is excited for the ides of march tomorrow, and celebrating the assassination of a corrupt politician etc. etc. and she goes, "Oh! So what do we wear!"

And I said, "IDK a knife?"

And she said, "Ohh, I don't think I can get away with that at the conference. But I know, I'll draw a picture of a knife and carry it around in my pocket and get a giggle out of it whenever I look in my pocket!"

Anyway my mom's brilliant and I think we should all carry paper knives tomorrow.


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rollforimagination
2 months ago

Weapon Idea

Dagger of Betrayal

Description: an old looking dagger, clearly made by someone very experienced in the craft, a red unidentified gemstone in its handle emits an ominous dim light

Functionality: A dagger that deals 2d12 additional damage to those who see the wielder as an ally and charmed enemies.

Inspiration: I’m going to have so much fun today


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rollforimagination
2 months ago

Monster Idea

Psychic Fox

Description: A seemingly normal Giant Fox that, only at night, looks like a fox being looked through a thermal sight.

Functionality: The Psychic Fox will first appear to the party during the day, looking at them from afar and studying them during an encounter or analysing their actions. If the Psychic Fox is approached, the party gets blinded and deafened for 6 seconds, after that it all goes back to normal but the Psychic Fox is disappeared. Any way to find or trace the Psychic Fox fails automatically.

The night after:

If the Psychic Fox deemed the party worthy, they’ll find a cub of Psychic Fox next to them when they wake up. The original Psychic Fox will sometimes reappear, to check on the cub, for the next 6d6 days, after that, it will never show up again. The cub is one week old (determinable by the party only after a successful Nature check).

If the Psychic Fox deemed the party unworthy, they’ll find their food missing, and the Psychic Fox will never show up again.

Once the cub is 1 month old it’ll be loyal enough to be able to aid the party:

1/day it can deafen for 6 seconds all enemies or non-allies in a 10ft radius

1/day it can blind for 6 seconds all enemies or non-allies in a 10ft radius

Small size

Understands Common and Sylvan

At 2 months:

2/day it can deafen for 6 seconds all enemies or non-allies in a 20ft radius

2/day it can blind for 6 seconds all enemies or non-allies in a 20ft radius

Bite and scratch attack

1/day can cast Minor Illusion

1/day can cast Mirror Image

Understands one other language (the most used in the party except Common or one of the languages their favourite party member speaks)

At 3 months:

3/day it can deafen for 6 seconds all enemies or non-allies in a 30ft radius

3/day it can blind for 6 seconds all enemies or non-allies in a 30ft radius

Medium size

2/day Minor illusion

1/day Hypnotic Pattern

At 4 months:

3/day Minor Illusion

2/day Mirror Image

2/day Hypnotic Pattern

1/day Major Image

No one is the owner of a Psychic Fox, not even when it’s a cub. The decisions are all made by the DM during battle. If spoken to with Soeak with Animal or other mechanics, it will have a Primordial accent (described as a guttural way of speaking by those not familiar with Primordial). The Psychic Fox will disappear after 4 and a half months for two weeks, before returning for one lasts month (presumably to have a baby and give it to another party).

At 5 months:

5/day Minor Illusion

4/day Mirror Image

4/day Hypnotic Pattern

3/day Major Image

1/day Seeming

1/day Weird

After 5 months and a half the Psychic Fox will disappear, forever. It will leave only X luminous spheres of light that when touched grants those who did it a sense of well being and immunity to being blinded and deafened. Those who gained a Psychic Fox blessing can also, only at night, focus and look like under a thermal sight until concentration ends.

Inspiration: the amazing artwork of @kittydisk (I procrastinated this so much and I don’t know why)

ACTION POTENTIAL

ACTION POTENTIAL


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rollforimagination
2 months ago

Pet Idea

The Sniler

Description: a Tiny common-looking mouse, except for its pitch black tail and its especially long whiskers.

Functionality: The Sniler can teleport inside small spaces, like pockets, small bags, empty sheaths, loose socks, etc., that are of property of its owner. The Sniler mostly sleeps and eat, but when it’s awake it can do two things by emitting a squeak:

Outside of an encounter: The Sniler squeaks and the owner has advantage on all Nature and Animal Handling checks.

In an encounter: The Sniler squeaks and a d4 is rolled.

The owner of The Sniler gets teleported in a 15ft radius from their starting point of their choosing.

The Sniler grows in size and becomes a Medium Sized. It uses the Giant Rat sheet with the added Action of Teleport (see Blink Dog). Reaching 0 hp makes The Sniler return to its normal form and teleport to an empty pocket of its owner.

The Sniler squeak sounds like a monstrous roar, making any enemy creature in a 30 ft radius frightened of its owner. This effect lasts 1d6 round(s).

The owner of The Sniler turns one size smaller, along with its equipment, and their speed raises by 15ft.

To trigger a squeak the owner needs to feed The Sniler with an 5cm cube of cheese that was previously soaked in beer. The Sniler will engulf the cheese in one bite and proceed to squeak, it’s completely possible that the squeak is actually just a burp.

The Sniler will take only 3 cubes of its delicious cheese before sleeping or refusing any more, accepting it back only after a long rest (of the Sniler).

If the Sniler isn’t offered a cube of special cheese in 3 days it will squeak only outside of battle, hiding from its owner in battle, if it’s not fed a cube of special cheese in 6 days it will disappear with any cheese and beer the party has in a 10ft radius from the owner after a long rest.

Even if the cheese and beer are inside a Bag of Holding.

Feed the Sniler.

Inspiration: The Sniler @todaysbird

The Sniler

The Sniler


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rollforimagination
2 months ago

Item Idea

Legendary Sponge

Description: a yellow square sponge, it looks like any other normal sponge except that it won’t suffer from any environmental effects, not even the loss of water or the rising of temperatures.

Functionality: Grants the holder with resistance to cold, lightning, thunder and fire damage. Does not stack with other spells or items.

Inspiration: Now there is @markrosewater

I would have GREATLY preferred the Spongebob creatures be original designs. As funny as Squidward being a "Horror" is it is absolutely disappointing to see Spongebob be a Human and not a Sponge

There are no legendary Sponges.


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rollforimagination
3 months ago

Feat Idea

Blood Explosion Disease

Description: The character’s veins burst and their skin is torn as blood rushes out of their body at high speed, coating the surroundings with blood. Then the skin reforms back to its normal state. The first part is not a painless process. Neither is the second part. If the next rest of the character will be a long rest, they won’t be able to do anything beside sleeping. If the next rest is scheduled to be a short rest, and the character is forced to continue their journey, they’ll have +2 points of fatigue until the next long rest.

Functionality: 1/long rest. When using this trait the player rolls a d4 to determinate how much blood they’ll lose:

0.5 liter of blood: the character takes 2d12 of damage, anyone who is in the blast radius needs to roll a Dex ST above 10(with disadvantage their first time, advantage after the fourth) on a fail they’ll get directly hit by the blood and take 1d12+X of damage

1 liter of blood: the character takes 2d12+5 of damage, anyone who is in the blast radius needs to roll a Dex ST above 14, on a fail they’ll get directly hit by the blood and take 1d12+1d6+X of damage

1.5 liter of blood: the character takes 3d12+5 of damage, gets their speed reduced by 5 ft, they can hold their breath for -Y minutes and have a -2 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 16, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage

2 liters of blood: the character takes 2d8+1d6 of damage, gets their speed reduced by 5 ft , they can hold their breath for -Y minutes and have a -4 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 18, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage

The AoE is a circle around the player with a 20ft DIAMETER.

X equals the class level of the player using the feat (a level 2Wiz/4Barb will use 4, not 6)

Y equals the lowest stat of the player using the feat -1. If it’s positive it becomes negative: if Cha +1 is the lowest, it becomes -1, then take -1 again, so -2=Y.

Inspiration: the meme above and that one blood post of @yaboywillyshakes (formerly adventuresintimeandspace). Your blood will never be forgotten @yaboywillyshakes

rollforimagination - A Random DM’s Ideas

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rollforimagination
3 months ago

Hazard Idea

Pond of Dancing

Description: A pond of approximately 9x9 meters, the water is slightly darker than it should be. The players can roll for perception (DC 17 if there aren’t any other bodies of water nearby, if there are then -1 for each), creatures that live in the Deep or underground get advantage. The pond can be either empty or have 1d6 number of goblin skeletons inside, dancing.

Functionality: Once a creature enters the pond or walks 3m in it roll a DC 17 Con save, if it fails, the creature starts dancing alongside the creatures already in it, creating a ritualistic choreography. Small and Tiny creatures get disadvantage to the Con save.

All dancing creatures (whether they are still in the pond or got out) are now labelled as “Dancers”. Dancers get 1d8 necrotic damage once they become Dancers and every 2 minutes that they’re still in the Pond. If a Dancer dies, they won’t stop dancing, their skin will erode and become an undead dancing skeleton, still labelled as a Dancer.

Once there are 10 Dancers in the pond, the water will start moving and shaping form of a Water Elemental. The Water Elemental’s stats are the same as a normal Water Elemental except:

CAR: 8(-1) —> 18(+4)

INT: 5(-3)—>12(+1)

+HP: Xd8 (X: n° of Dancers)

Damage Immunity: +Necrotic

Language: +The main one of each Dancer

Charm Person: 3/day

+Chill Touch, +Sapping Sting, +Toll the Dead: 5/day (each)

Dancing General: The Water Elemental can speak a 1-word command to any or all of the Dancers: Attack (attacks the closer enemy of the Water Elemental), Protect (moves in front of the Water Elemental to shield it of any attack), Grapple (lunges itself to grapple the closest opponent or the one the Water Elemental is pointing at), etc etc. This can be used as a reaction 4/day.

Dancers will be in a catatonic state unless ordered to do something by the Water Elemental (like at the first round of combat if they roll a higher initiative than the Water Elemental, or after they killed a creature after the Water Elemental ordered them to attack it). A Dancer with WIS 17 or higher will have disadvantage at all ‘to hit’ rolls, a Dancer attacking a former allied gets their speed halved. (Make your Dancer players role as they attack unwillingly the other players! They’re still semi-conscious).

A Dancer loses its Dancer label once the Water Elemental is defeated, after walking at least 45m away from the pond/Water Elemental or if the Water Elemental says to it “Free” thanks to the Dancing General feat.

Inspiration: the silly post I’ve reblogged of @diamondguls

P.S. Thanks to all the people who liked my posts while I was on a break, I have 40 something drafts just for you muhahahaha 😘😈

yippieeee~ ahahaha~ yaaaaaaaaay~!⋆。°✩

Yippieeee~ Ahahaha~ Yaaaaaaaaay~!⋆。°✩

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rollforimagination
6 months ago
rollforimagination - A Random DM’s Ideas
rollforimagination
9 months ago

I’m both these people and I hate it

there is an IMAGE in my HEAD and i cannot DRAW IT. hatred and rage.

rollforimagination
9 months ago

Character Idea

50s/60s Bard

Description: A bard with the charisma of a frontman of a 50s/60s rock band. The mythical Bard²

Inspiration: It appeared in my mind while listening to Be Bop a Lula, because I’m old inside and I like that era of music


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rollforimagination
11 months ago
I??????? Sksjsbzvsvshdhsbdb

i??????? sksjsbzvsvshdhsbdb

rollforimagination
11 months ago

Or cry

the way you win at DnD is making your friends laugh

rollforimagination
11 months ago

Monster Idea

Chonky

Description: An enormous cat seemingly made out of clouds, a bit fat because it’s the cat of the Goddess of Hunting and it receives a lot of treats who are just the scrap of the animals that the Goddess hunt. The fact that these animals where actually powerful monster may or may not be why the cat has its strange range of abilities.

Functionality: It’s probably just escaped from the back door that the Goddess left open for a second, try to bring it back or make sure it stays still in the same place so that it’ll be easier for the goddess to find it and bring it back to her house.

Abilities:

Immune to bludgeoning, slashing, poison, lightning, water and necrotic damage

Its body is literally clouds and acts like the spell Fog Cloud, players can end turn inside its enormous body but be warned:

It can cast lighting spells inside of its cloudy body, to attack those inside, or to deal more damage if it then use a charged paw to smash you

It’s weightless and even if it steps on a city, since it’s made out of clouds it won’t destroy it.

Wail (Banshee), Regeneration (Shield Guardian), Limited Telepathy (Otyugh), Hurl Flame (Barbed Devil), Keen Hearing and Smell (Hell Hound), Life Drain (Wight), Cold Breath (Winter Wolf), Lightning Breath (Behir), Animate Trees (Treant)

Inspiration: Cat above @benthesoldiersjeanshorts

rollforimagination - A Random DM’s Ideas

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rollforimagination
11 months ago

Cursed Item Idea

Hat of Gold (Cursed)

Desc- yes Sans, the name is a pun on “Heart of Gold” I’m a comedy genius what did you expect? 💅🏻 (I’m cringe)

Description: A hat that every time it is worn for the first time in a day by someone materialise 15 gp in their hands or in their vicinity. From that moment they will be cursed to talk in a strange way by pronouncing the words much longer than needed, marking the accents way more than correct and by also rising their pitch just a bit enough to sound different but not enough to sound like a mouse.

Functionality: Along with the 15 gp, it gives -3 Charisma to anyone who wears the hat, until the curse is lifted after 24 hours from when it was worn for the first time in the day.

Inspiration: the post above ⬆️ @graegrape

Image Description: A question from DELTARUNE'S new Newsletter interview with Sans and Papyrus. The question, highlighted in Yellow, reads: "Q: You win a million dollars but you have to write in cursive for the rest of your life. Would you take the money? (Trevor)".

Papyrus replies: "Hm... It's tempting...' 
He furrows his brows. "But think about it. Everything you ever wrote..." 
He squints. "Would have to be in some annoying, difficult to read font!" 
He furrows his brows again. "If I did that, everyone might start calling me 'Cursive'!" 
Next line: "Think about that! Being named after a writing style!" 
He returns to his default expression. "It's ridiculous! I much prefer just..." 
For his next line, he remains quiet as he squints. 
"Sans, where did you get that expensive hat?" 
Sans, wearing a crudely-drawn, MS-paint-esque hat, replies in a pixelated cursive font: "i dunno". End ID.

i am once again reminded of the fact that toby fox is a genius at comedic pacing


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rollforimagination
11 months ago

Item Idea

Shoulder Saddle

Description: a leather seat that is attached to the one of the pauldrons of a medium size or + character’s Armor. It can be used by small characters to short rest while the rest of the party moves, to comfortably sit while travelling, to pat your big companion or be patted by your big companion. The benefits for the characters will apply only if their size is the same as the model of the Saddle they bought intended:

5 sp) Medium X Small

2 sp) Medium X Tiny

10 sp) Large X Small

8 sp) Large X Tiny

Bonus! 23 sp) Large X Medium

Bonus! 2 sp) Small X Tiny

Functionality: (Along with the obvious ones like immunity to fall damage for the smaller character or the inability to move during their turns, etc etc)

The Shoulder Saddle gives +1 to the AC of the bigger character, +1 to the smaller character’s perception checks involving sight, +2 charisma to both. Disadvantage with short range attacks and advantage with long ranged attacks to the smaller character, inverted for the bigger character.

Their turns will fuse into one during fights (using the bigger characters DEX for initiative +1), if in a round the big character stays still while the small one attacks with a ranged attack/weapon and it hits, roll 1d6, add that to the total damage AFTER any deduction of any kind that will affect the damage.

To be clear, this additional damage can’t be halved, stopped or in any way modified except if the total damage is cancelled, then it will act accordingly, if the total damage is halved by resistance or modified in another manner, the result of the 1d6 won’t be affected and will be added AFTER these calculations.

Inspiration: The image and post above from @billfrancois ❤️ (check out their art, it’s very good)

Best Part Of Playing A Smaller Race In DnD Is That Your Party Members Can Give You Uppies :3c

Best part of playing a smaller race in DnD is that your party members can give you uppies :3c


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rollforimagination
1 year ago

Pet Idea

Gleep Glorp

Description: A small, tiny, mini octopus. It goes gleep glorp. It makes you slightly more squishy and bouncy and glorpy.

Functionality:

+5 ft to your max jump

Advantage on grappling enemies

Roll a d4 if you get hit by a bludgeoning weapon (3d6 damage = 3d4, 1d20 damage = 1d4) the result is the damage that the attacker receives as the weapon bounces back from your glorpious body.

You must feed Gleep Glorp.

A hungry Gleep Glorp can leave to find a better owner or threatening you by revoking your gleepy privileges.

Inspiration: Gleep Glorp @the-lumpfish-king


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rollforimagination
1 year ago

Puzzle Idea

Door of Dooring

Description: A heavy metal (❌🤘) door, without any inscription or mysterious entity guarding it, in a completely empty room. Oh and also without a handle or a key hole. The players can’t sense any sort of magic coming from it.

Functionality: It’s a one way door. The players must find a way to open it from the inside, like using daggers in the space between the door and the wall to pull it or with magic.

Inspiration: …I closed myself in a walk-in-freezer accidentally. For 30 minutes, which is probably less than how much time your players are gonna spend trying to understand what’s the deal with this door.


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rollforimagination
1 year ago

This is me

rollforimagination - A Random DM’s Ideas

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rollforimagination
1 year ago

Serious Pet Idea

CeeCee

Description: Looks like a completely normal and ordinary cat

Functionality: Because it is a completely normal and ordinary cat

Inspiration: Cat

rollforimagination - A Random DM’s Ideas

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rollforimagination
1 year ago

Spell Idea

Butterfingers

Description: The target loses the grip of all the things they have in their hands for 1 minute, making them constantly fall on the ground.

Functionality: The caster points with both hands at the target, on a Con fail the target will lose the grip on what they were holding. Every time the target tries to hold something, the object will slip from their hands. If the caster doesn’t use Concentration to maintain the spell it will last for a max of 60 secs during which the target will have one possibility to (with a Con ST) hold one object for one turn (6 secs). If the caster uses Concentration to maintain the spell the spell it will last for a max of 10 mins, without the possibility to hold something for even only one turn. While in this condition the target also can’t cast spells that uses somatic components

Inspiration: I dropped some butter and my mum made a horrible pun about it… thanks mum


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rollforimagination
1 year ago

Party Idea

Rat

Class: Thief

Race: ?

Description: She’s either a Ratfolk or an Halfling, nobody can tell. Asking it to her will only raise the chances of both getting ignored and robbed. She wears magic sandals that always make noise to challenge herself when stealing, if she takes them off, she becomes so powerful and sneaky that even her shadow stop noticing her.

Converse

Class: Barbarian

Race: Dwarf

Description: She doesn’t speak Common but can understand it. It’s not like she’s too dumb to learn it, she simply never learned and now she doesn’t think it’s that important for her to know how to speak. Everyone in the party seem to always understand what she wants and she’s happy like that because even without speaking her “family” always listen to her.

Wolf

Class: Warlock

Race: Human Werewolf

Description: His tattoo is the symbol of his patron and the origin of his curse, the bandana is a gift from the patron to him, but wearing it too much makes Wolf suffer, forcing him to still having to unleash his wolf form at full power once in a while.

Eyes

Class: Monk

Race: Elf

Description: Being totally blind, they refined all their other senses and are now even able to see the auras of the creatures surrounding them, thanks to their perfect control of Chi. Even if they’re not as powerful as other monks, they are still a valuable party member.

The Captain

Class: Arteficer

Race: Orc

Description: Has a warm and fatherly personality, always laughing with his strangely deep voice. He’s the proud owner and creator of the magnificent Nautilus, a weird-looking but fast vehicle that the party loves using.

Goggles

Class: Wizard

Race: Human

Description: He was the lone wolf of the party, but after Wolf joined he lost the title, now that Wolf is the leader he doesn’t look like the same. Goggles is the one carrying around the Nautilus, stored inside his magic pockets, even if his strength is never enough to take it out by himself and The Captain always steps in to (in his own words) “Not hurt his baby”, talking about the Nautilus.

rollforimagination - A Random DM’s Ideas

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rollforimagination
1 year ago

Monster Idea

Meat worm

Description: A 55 ft long white worm-like creature, able to swallow a 6 ft person in just a few seconds. Along his body there are whiskers-like organs that are able to capture vibrations faster, and that the creature can control to use them as shovels to cover itself in snow or to cover its victim in case there are other people around.

Before the Meat worm attacks, everyone must roll a perception check, those who failed will be surprised (see Ambusher ⬇️)

Abilities:

Ambusher: In the first round of combat, the meat worm has advantage on attack rolls against any creature it has surprised.

Snow body: if it’s snowing or the meat worm is in a snowy terrain, it gains +5 AC, +10ft speed, +5 on Wisdom rolls, it gives disadvantage on all Perception rolls made my other creatures around it.

Actions:

Swallow: spends two rounds swallowing an enemy, at the start of the second turn it finishes swallowing its prey. While swallowing a creature, it can only defend itself using its tail/body and can’t make any opportunity attacks.

Bite: +5 to hit, reach 5 ft, one target, Hit: 15 (2d12+3) piercing damage

Acid spit: +3 to hit, reach 25 ft, AoE, 10 ft radius, Hit: 9 (1d6+6) acidic damage

Tail Whip: +2 to hit, reach 10 ft (from its tail), one target, Hit 7 (1d8+3) bludgeoning damage

After being swallowed the player must do a Strength Saving Throw to exit the worm (either ripping his body or exiting trough the mouth) and take 1d6 acid damage, after 3 turns the damage becomes 2d6, after 6 the damage becomes 4d6, after 9 the damage becomes 3d12, after 12 the damage becomes 6d12, after 15 the damage becomes 12d12, after 18 the damage becomes 24d6. If the character is still alive, the worm vomits them and from now on when attacking using its Bite attack, if the player attacked is the regurgitated one, it will attack twice. If the player is unarmored, they take +Xd4 acidic damage each time. X is the same number of dices that the turn says to roll (first 1, third 2, tenth 3,…)

Inspiration: @weepingwidar’s fabulous art and @sawtheyellowsign

Peter Ferguson (Canadian, 1968) - Pastoral (n.d.)

Peter Ferguson (Canadian, 1968) - Pastoral (n.d.)


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rollforimagination
1 year ago

Side Plot Idea

(A mini plot, since your players will not follow the main one, that you can use to guide your players to follow the main one)

Poly-wrath

Description: The party antagonised/had a fight with/stole from an NPC, unfortunately for them, that NPC is not a god or the BBEG (those are common things for Adventurers), no that NPC is actually in a polyamorous relationship with A LOT of people, who all treat the NPC like a teddy bear, and when they hear how the players treated their favourite teddy bear, they will be sure to make them regret it.

Functionality: Maybe not all the partners are adventurers/warriors, so the majority of them will not directly attack the players (or maybe the NPC asked them not to and they reluctantly promised). Put them as the tavern’s owner, so the players will either prohibited to enter or would find their stay very uncomfortable (keep it fun tho, it needs to hurt the character not the player); or maybe one of them is a wagon driver and takes the players for a low price ( “A discount for the pretty lady” or “Because you’re a lot I’ll give you a discount” but in this last case be sure to give the players a chance to someone who doesn’t want to give them the discount and to someone who wants, aka the NPC’s partner) but instead of taking them where they wanted they “lost the way” or maybe leaves the party there after having sent camp for the night (maybe also giving the players only a short rest if you make that the Wagon driver offers to do the first round of guarding to “take care of the horses in the meantime”)

Inspiration: this meme of @retrogamingblog2 that my bf sent me ⬇️

Retro Nintendo
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Pokemon, Zelda, Mario, Kirby, and Metroid

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rollforimagination
1 year ago

Pet Idea

Cat of Many Cats

Description: A cat that the party can see randomly during their journeys, if they get too close, the cat disappears behind a corner or another obstacle. The second time the party meets the cat, they feel a sense of familiarity looking at the cat, and that will happen only with the Cat of Many Cats. It doesn’t speak if talked to with a spell, it has immunities to be charmed, paralysed, frightened etc etc.

Functionality: Each time the Cat appears in front of the players roll 1d4 and add the result to a value called Cat Value (X). Every night that the players spend in a relatively safe and warm place (inn/tavern/tents/ etc etc) roll 1d20, on a 5 or lower, the Cat will appear outside (the party can’t know that but a cat could be on the outside side of the window or meowing from outside, alarming them). When the party/a player goes out to look for the Cat, they will see a number of times equals to the times that the Cat appeared at the players, after 1 minute of seeing them or after that every player see the cats, whoever saw them falls asleep/in trance for 5 minutes.

Upon awakening the players will receive X Temporary Hit Points. After losing all the X THP, the players feel the same familiar warm of when they saw the cat and gets a Bonus Feature called Cat’s Eye (only those who saw all the Cats and get the THP in the first place).

Cat’s Eye:

+2 to Animal Handling, +2d6 Temporary Hit Points after identifying an Illusion as an illusion, +1d6 to all the spell you cast involving Illusions (Minor Illusion, Invisibility, Mirror Image, Disguise Self, etc etc)

Inspiration: the tweets above, reblogged and inspired by @ur-daily-inspiration which makes perfect sense.

rollforimagination - A Random DM’s Ideas

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rollforimagination
1 year ago

Hey sorry I didn’t talk to you for over a century time keeps moving too fast

Hey sorry I didn't talk to you for over a week time keeps moving too fast


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rollforimagination
1 year ago

Mechanic/Feat Idea

Silliest worshipper

Description: You have the ability to use Divine Intervention and all the other “Ask to your God” spells any times you want with an instant recharge only if you use it for something silly (DM’s decision) and if your God is Chaotic-Neutral/Good aligned.

Functionality: You use the spell to ask something silly to your God (another of the same meal you just had, to win a low/no reward slug race, have a nice silly hat, find a good pun on the spot, etc etc) and the God does it, then you feel a pat on your head and hear an astral voice say “Yes, sure darling, no need to use your precious spells for this” you feel warm and then everything turns back to normal, with your wish granted.

This can also work for warlocks only if your patron is Chaotic-Neutral/Good aligned.

In general, this can take effects if your deity is a momma type, even if it’s Lawful/Good but if it is Lawful/Good sometimes it will say things like “But next time use it for good alright sweetie?” making you feel slightly guilty, the more you use it for sillies without using it for something good.

Inspiration: the BG3 playthrough of @dare-to-dm (silly paladins are my favourite, use this so you can have fun in D&D sweetie ❤️)

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Nevermind, I just found the ability in the action wheel and it turns out Divine Intervention can only do like 4 things. :P And none of them

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