Spell Idea

Spell Idea

Everybody gets a knife

Descritpion: The caster points at up to 23 willing creatures in a 60ft radius. A spectral knife appears levitating in front of them, pointing to the closest enemy. The creature is defined as a companion of the spectral knife from now on.

Functionality: The spectral knife launches itself to the first enemy its companion attacks, dealing 1d4 piercing damage and 2d4 radiant damage, then it disappears.

Inspiration: @general-luce’s meme

Be Prepared For Tomorrow Ya'll.

Be prepared for tomorrow ya'll.

More Posts from Rollforimagination and Others

3 months ago

Hazard Idea

Pond of Dancing

Description: A pond of approximately 9x9 meters, the water is slightly darker than it should be. The players can roll for perception (DC 17 if there aren’t any other bodies of water nearby, if there are then -1 for each), creatures that live in the Deep or underground get advantage. The pond can be either empty or have 1d6 number of goblin skeletons inside, dancing.

Functionality: Once a creature enters the pond or walks 3m in it roll a DC 17 Con save, if it fails, the creature starts dancing alongside the creatures already in it, creating a ritualistic choreography. Small and Tiny creatures get disadvantage to the Con save.

All dancing creatures (whether they are still in the pond or got out) are now labelled as “Dancers”. Dancers get 1d8 necrotic damage once they become Dancers and every 2 minutes that they’re still in the Pond. If a Dancer dies, they won’t stop dancing, their skin will erode and become an undead dancing skeleton, still labelled as a Dancer.

Once there are 10 Dancers in the pond, the water will start moving and shaping form of a Water Elemental. The Water Elemental’s stats are the same as a normal Water Elemental except:

CAR: 8(-1) —> 18(+4)

INT: 5(-3)—>12(+1)

+HP: Xd8 (X: n° of Dancers)

Damage Immunity: +Necrotic

Language: +The main one of each Dancer

Charm Person: 3/day

+Chill Touch, +Sapping Sting, +Toll the Dead: 5/day (each)

Dancing General: The Water Elemental can speak a 1-word command to any or all of the Dancers: Attack (attacks the closer enemy of the Water Elemental), Protect (moves in front of the Water Elemental to shield it of any attack), Grapple (lunges itself to grapple the closest opponent or the one the Water Elemental is pointing at), etc etc. This can be used as a reaction 4/day.

Dancers will be in a catatonic state unless ordered to do something by the Water Elemental (like at the first round of combat if they roll a higher initiative than the Water Elemental, or after they killed a creature after the Water Elemental ordered them to attack it). A Dancer with WIS 17 or higher will have disadvantage at all ‘to hit’ rolls, a Dancer attacking a former allied gets their speed halved. (Make your Dancer players role as they attack unwillingly the other players! They’re still semi-conscious).

A Dancer loses its Dancer label once the Water Elemental is defeated, after walking at least 45m away from the pond/Water Elemental or if the Water Elemental says to it “Free” thanks to the Dancing General feat.

Inspiration: the silly post I’ve reblogged of @diamondguls

P.S. Thanks to all the people who liked my posts while I was on a break, I have 40 something drafts just for you muhahahaha 😘😈

yippieeee~ ahahaha~ yaaaaaaaaay~!⋆。°✩

Yippieeee~ Ahahaha~ Yaaaaaaaaay~!⋆。°✩

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1 year ago

Campaign Idea:

Journey (yeah it’s bland, but I preferred a simple one for this)

Plot: A group of friends decide to begin a journey around the world to see things that they only read in books or heard the adventurers talk about: the ocean, seas, mountains, snow, goblins, dragons, etc etc. just to fulfil their curiosity

Tip: Add things that the character believe real like the others but actually are just lies that the adventurers or adults told them and they still believe them. Maybe because they’re a bit gullible (for a barbarian to add a little spice to the simple “barbarian=stupid” thing) or maybe because they actually made a list of all the things they want to see and selected, wrongly, those who they have doubts that exist (wizard), etc etc

Inspiration: From this awesome thread above (thanks to @tolkien-fantasy and @lord-westley)

I love hearing stories of people who have never seen snow or mountains. I personally have never seen the ocean before, I've never even been outside the US, but I still can't imagine life without the mountains outside my window or snow on the ground. I just feel the need to share these things with people who have never seen them, just like I've never seen the ocean. How two members of a single species can live completely different lives is something so special to me

So here's some mountains for those who have never been :)

I Love Hearing Stories Of People Who Have Never Seen Snow Or Mountains. I Personally Have Never Seen

I can hear Geese outside too haha

1 year ago

Magic Item

Sandwich of Chaotic Layers

Description: A sandwich made of suspicious ingredients and a curious amount of cheese, when eaten it gives random effects to character. If it is kept in the inventory long enough it might attract mice and other rodents, if it is kept for even longer at every rest of the character with the Sandwich of Chaotic Layers in their inventory loses 2d12 of HP while those near a radius of 10 ft lose 2d6 of HP after the rest, due to the radiations that the Sandwich of Chaotic Layers emits.

Functionality: Use a bonus action to eat the sandwich, a normal action if you’re size is smaller than Medium, then roll d for the effects.

Results:

You get teleported inside a radius of 5-20 ft not occupied by another creature, you can decide exactly where

The scent of warm bread surrounds the player and up to 5 allies, they heal 2d10 HP and gain 20 Temporary hit points

You get two charges of a garlic scented breath attack that causes confusion and disadvantage to all roles against you and saving throws to all your enemies in a 15 ft cone, but also repel your allies to at least 5 ft from you

A bread wall circles around your enemy and it blocks their vision and movement. To escape your enemy has to deal at least 10 x S of damage, where S is the size of the enemy (1 is Tiny, Medium is 3, Gargantuan 6…), to make a hole big enough to escape

From the mouth of the player comes out a steam of water that deals 4d6 of water damage to those in a line of 20ft in front of the player, with a roll of Athletics higher than 12 the player can move while spitting water to aim to other enemies, this however will deal 2d6 to all enemies hurt instead of 4d6.

A cheese armour surrounds the player, giving them +2 AC but also giving them a -10ft of movement speed

The player’s movement speed doubles but it may randomly oink even after the effect wears off, until they take a rest

Wheel of cheese. For 17 turns. Aka 289 seconds. Aka 4 minutes and 49 seconds. Aka Wheel of cheese for five minutes.

3d4 mice gets teleported in a 5 ft radius from you, you can control them and give them order for 6 turns, after that they’ll become normal mice

A cloud of lint surrounds an enemy, they’ll suffer 2d6 more fire damage if attacked with a fire spell or fire related attacks, the same goes with 1d12 of lightning damage. Until the enemy is surrounded by the lint cloud it gets disadvantage on rolls to hit. The cloud disappear once a fire or lightning attack successfully damage the enemy

A rideable Large cushion of magical focaccia appears in front of the players. The cushion can fly and has 350 HP but no attacks. After receiving 300 HP, reaching a total of 100 ft of movement or after 7 turns the flying focaccia gently lands and then disappear.

3d8 of radiant damage to all creatures in a radius of 35ft from the player (including) the party gets a -10 to the total damage if they have spent at least 2 rests with the Sandwich of Chaos Layers in the inventory of someone.

Inspiration: this silly reblog list ⬇️

I dip cheezits in nutella
Tumblr
Makig a sandwich to bring to school tomorrow can someone reblog with a filling to finish the ssndwich ill go first ok Bread

Thanks to @garaks-padded-bra @acrowbyanyothername @buglyteeth @imhaley @ronzyponyo @funnywormz @deepestturtlepielover @willowandthesagaofgayyearning @summer-azure @spacetronomyfan @spocktopodes ❤️


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2 months ago

Pet Idea

The Sniler

Description: a Tiny common-looking mouse, except for its pitch black tail and its especially long whiskers.

Functionality: The Sniler can teleport inside small spaces, like pockets, small bags, empty sheaths, loose socks, etc., that are of property of its owner. The Sniler mostly sleeps and eat, but when it’s awake it can do two things by emitting a squeak:

Outside of an encounter: The Sniler squeaks and the owner has advantage on all Nature and Animal Handling checks.

In an encounter: The Sniler squeaks and a d4 is rolled.

The owner of The Sniler gets teleported in a 15ft radius from their starting point of their choosing.

The Sniler grows in size and becomes a Medium Sized. It uses the Giant Rat sheet with the added Action of Teleport (see Blink Dog). Reaching 0 hp makes The Sniler return to its normal form and teleport to an empty pocket of its owner.

The Sniler squeak sounds like a monstrous roar, making any enemy creature in a 30 ft radius frightened of its owner. This effect lasts 1d6 round(s).

The owner of The Sniler turns one size smaller, along with its equipment, and their speed raises by 15ft.

To trigger a squeak the owner needs to feed The Sniler with an 5cm cube of cheese that was previously soaked in beer. The Sniler will engulf the cheese in one bite and proceed to squeak, it’s completely possible that the squeak is actually just a burp.

The Sniler will take only 3 cubes of its delicious cheese before sleeping or refusing any more, accepting it back only after a long rest (of the Sniler).

If the Sniler isn’t offered a cube of special cheese in 3 days it will squeak only outside of battle, hiding from its owner in battle, if it’s not fed a cube of special cheese in 6 days it will disappear with any cheese and beer the party has in a 10ft radius from the owner after a long rest.

Even if the cheese and beer are inside a Bag of Holding.

Feed the Sniler.

Inspiration: The Sniler @todaysbird

The Sniler

The Sniler


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1 year ago

Magic Item

Kobold Bank

Description: A small Kobold made of porcelain, you can put coins in there and it will possibly add a few more when you collect them.

Functionality: Xd4 - (X/2) Where X is the total of coins you put inside the Kobold Bank. To function, X needs to be an even number, if you shake the Kobold Bank and X is an odd number you roll 1d4

1= nothing comes out

2= Only half of X comes out

3= 2/3 of X come out (round down)

4= X coins come out

Inspiration: The meme above (thanks @piratequeen1017)

rollforimagination - A Random DM’s Ideas

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2 months ago

Magic Item Idea

Paper Knife

Description: A piece of paper with a drawing of a knife. The piece of paper can’t be burned or destroyed as long as it has charges. Per each charges used, the knife drawn gets more and more covered in blood. Recharges every day.

Functionality: 23/day you can touch the piece of paper and point at an enemy that immediately suffer 1d4 piercing damage, or 1d6 if outside of combat (this action starts combat)

Inspiration: @trilliath’s mom

I was explaining to my mom about how tumblr is excited for the ides of march tomorrow, and celebrating the assassination of a corrupt politician etc. etc. and she goes, "Oh! So what do we wear!"

And I said, "IDK a knife?"

And she said, "Ohh, I don't think I can get away with that at the conference. But I know, I'll draw a picture of a knife and carry it around in my pocket and get a giggle out of it whenever I look in my pocket!"

Anyway my mom's brilliant and I think we should all carry paper knives tomorrow.


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1 year ago

Puzzle Idea

Door of Dooring

Description: A heavy metal (❌🤘) door, without any inscription or mysterious entity guarding it, in a completely empty room. Oh and also without a handle or a key hole. The players can’t sense any sort of magic coming from it.

Functionality: It’s a one way door. The players must find a way to open it from the inside, like using daggers in the space between the door and the wall to pull it or with magic.

Inspiration: …I closed myself in a walk-in-freezer accidentally. For 30 minutes, which is probably less than how much time your players are gonna spend trying to understand what’s the deal with this door.


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3 months ago

Feat Idea

Blood Explosion Disease

Description: The character’s veins burst and their skin is torn as blood rushes out of their body at high speed, coating the surroundings with blood. Then the skin reforms back to its normal state. The first part is not a painless process. Neither is the second part. If the next rest of the character will be a long rest, they won’t be able to do anything beside sleeping. If the next rest is scheduled to be a short rest, and the character is forced to continue their journey, they’ll have +2 points of fatigue until the next long rest.

Functionality: 1/long rest. When using this trait the player rolls a d4 to determinate how much blood they’ll lose:

0.5 liter of blood: the character takes 2d12 of damage, anyone who is in the blast radius needs to roll a Dex ST above 10(with disadvantage their first time, advantage after the fourth) on a fail they’ll get directly hit by the blood and take 1d12+X of damage

1 liter of blood: the character takes 2d12+5 of damage, anyone who is in the blast radius needs to roll a Dex ST above 14, on a fail they’ll get directly hit by the blood and take 1d12+1d6+X of damage

1.5 liter of blood: the character takes 3d12+5 of damage, gets their speed reduced by 5 ft, they can hold their breath for -Y minutes and have a -2 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 16, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage

2 liters of blood: the character takes 2d8+1d6 of damage, gets their speed reduced by 5 ft , they can hold their breath for -Y minutes and have a -4 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 18, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage

The AoE is a circle around the player with a 20ft DIAMETER.

X equals the class level of the player using the feat (a level 2Wiz/4Barb will use 4, not 6)

Y equals the lowest stat of the player using the feat -1. If it’s positive it becomes negative: if Cha +1 is the lowest, it becomes -1, then take -1 again, so -2=Y.

Inspiration: the meme above and that one blood post of @yaboywillyshakes (formerly adventuresintimeandspace). Your blood will never be forgotten @yaboywillyshakes

rollforimagination - A Random DM’s Ideas

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1 year ago

Character Idea

Warlock

Story: Warlock with a pact with a Deity to kill the paladins who break the oath with them

Functionality: Gives disadvantage to hit when the opponent uses an attack dealing radiant damage, additional bonuses to hit are not counted if the opponent is a paladin of the Deity

Inspiration: I don't know but I told this Idea to my older cousin and he said "cool" so I'm feeling POWERFUL


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rollforimagination - A Random DM’s Ideas
A Random DM’s Ideas

she/her 🏳️‍⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related

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