Door of Dooring
Description: A heavy metal (❌🤘) door, without any inscription or mysterious entity guarding it, in a completely empty room. Oh and also without a handle or a key hole. The players can’t sense any sort of magic coming from it.
Functionality: It’s a one way door. The players must find a way to open it from the inside, like using daggers in the space between the door and the wall to pull it or with magic.
Inspiration: …I closed myself in a walk-in-freezer accidentally. For 30 minutes, which is probably less than how much time your players are gonna spend trying to understand what’s the deal with this door.
Race: Mimic
Class: Druid (Circle of The Moon)
Description: A mimic who can turn into animals too. Has learnt Common by living for a bit with human farmers as a cat (to eat the mouses)
Name: Sparklefluffy Whiskertoes
Inspiration: I just wanted a funny first-character for my trans best friend who is in love with shapeshifting
Cats
Functionality: After having rolled to hit, open #cats on Tumblr or r/cats on Reddit, depending on the color and the number of the cats that appear in the 1d6-th post filtered by newest the effect of the spell changes.
Colour: (multiple effects can take place if the cat has multiple colours)
Orange: deal Xd10 of fire damage (doubles the damage if it falls/stairs are involved in the post)
Black: deal Xd10 of necrotic damage (d12 if completely black)
White: deal Xd10 of radiant damage (d12 if you’re a paladin, +2 if it has blue eyes)
Brown: deal Xd8 of poison damage (+2 total damage if it’s a video)
Gray: deal Xd10 force damage (advantage if it is a baby)
Others (even artificially coloured fur): Xd20 of cold damage (+3 total damage if the cat looks angry/annoyed by it)
The X value is the result of the 1d6 used to decide which post to pick
Number:
X gains a +1
X gains a +2
The total damage gains a +3
The total damage gains a +3 and X gains a +1 if one or more bonus effects of the colours took place
or more: The total damage gains a +5 and X gains a +1 for each and every type of bonuses that took place
Additional bonuses:
+1 damage if the post has multiple photos
+3 damage if the post mentions the name of the cat
X+1 if the cat has any type of deformity
+1 Inspiration point if this is the first time using the spell and while showing the post anyone says “Awwww” (if it’s the DM, everyone gains one)
+2d4 health to all the Tabaxi in the party
+2d4 health if there’s a pet cat in the party
+2d4 temporary hit points to anyone who owns a cat (even the DM, but only to one creature and only if they feel like it)
+1d8 of the type of damage indicated by the colour (if multiple you decide which) for each of the players who is willing to take a video of themselves saying meow (this has to be on the same video)
Inspiration: I spent the last ???? hours, looking at cats and I do not regret it.

Here is a photo of my cat
I’m both these people and I hate it
there is an IMAGE in my HEAD and i cannot DRAW IT. hatred and rage.
(A mini plot, since your players will not follow the main one, that you can use to guide your players to follow the main one)
Poly-wrath
Description: The party antagonised/had a fight with/stole from an NPC, unfortunately for them, that NPC is not a god or the BBEG (those are common things for Adventurers), no that NPC is actually in a polyamorous relationship with A LOT of people, who all treat the NPC like a teddy bear, and when they hear how the players treated their favourite teddy bear, they will be sure to make them regret it.
Functionality: Maybe not all the partners are adventurers/warriors, so the majority of them will not directly attack the players (or maybe the NPC asked them not to and they reluctantly promised). Put them as the tavern’s owner, so the players will either prohibited to enter or would find their stay very uncomfortable (keep it fun tho, it needs to hurt the character not the player); or maybe one of them is a wagon driver and takes the players for a low price ( “A discount for the pretty lady” or “Because you’re a lot I’ll give you a discount” but in this last case be sure to give the players a chance to someone who doesn’t want to give them the discount and to someone who wants, aka the NPC’s partner) but instead of taking them where they wanted they “lost the way” or maybe leaves the party there after having sent camp for the night (maybe also giving the players only a short rest if you make that the Wagon driver offers to do the first round of guarding to “take care of the horses in the meantime”)
Inspiration: this meme of @retrogamingblog2 that my bf sent me ⬇️
Butterfingers
Description: The target loses the grip of all the things they have in their hands for 1 minute, making them constantly fall on the ground.
Functionality: The caster points with both hands at the target, on a Con fail the target will lose the grip on what they were holding. Every time the target tries to hold something, the object will slip from their hands. If the caster doesn’t use Concentration to maintain the spell it will last for a max of 60 secs during which the target will have one possibility to (with a Con ST) hold one object for one turn (6 secs). If the caster uses Concentration to maintain the spell the spell it will last for a max of 10 mins, without the possibility to hold something for even only one turn. While in this condition the target also can’t cast spells that uses somatic components
Inspiration: I dropped some butter and my mum made a horrible pun about it… thanks mum
Or cry
the way you win at DnD is making your friends laugh
Everybody gets a knife
Descritpion: The caster points at up to 23 willing creatures in a 60ft radius. A spectral knife appears levitating in front of them, pointing to the closest enemy. The creature is defined as a companion of the spectral knife from now on.
Functionality: The spectral knife launches itself to the first enemy its companion attacks, dealing 1d4 piercing damage and 2d4 radiant damage, then it disappears.
Inspiration: @general-luce’s meme
Be prepared for tomorrow ya'll.
Psychic Fox
Description: A seemingly normal Giant Fox that, only at night, looks like a fox being looked through a thermal sight.
Functionality: The Psychic Fox will first appear to the party during the day, looking at them from afar and studying them during an encounter or analysing their actions. If the Psychic Fox is approached, the party gets blinded and deafened for 6 seconds, after that it all goes back to normal but the Psychic Fox is disappeared. Any way to find or trace the Psychic Fox fails automatically.
The night after:
If the Psychic Fox deemed the party worthy, they’ll find a cub of Psychic Fox next to them when they wake up. The original Psychic Fox will sometimes reappear, to check on the cub, for the next 6d6 days, after that, it will never show up again. The cub is one week old (determinable by the party only after a successful Nature check).
If the Psychic Fox deemed the party unworthy, they’ll find their food missing, and the Psychic Fox will never show up again.
Once the cub is 1 month old it’ll be loyal enough to be able to aid the party:
1/day it can deafen for 6 seconds all enemies or non-allies in a 10ft radius
1/day it can blind for 6 seconds all enemies or non-allies in a 10ft radius
Small size
Understands Common and Sylvan
At 2 months:
2/day it can deafen for 6 seconds all enemies or non-allies in a 20ft radius
2/day it can blind for 6 seconds all enemies or non-allies in a 20ft radius
Bite and scratch attack
1/day can cast Minor Illusion
1/day can cast Mirror Image
Understands one other language (the most used in the party except Common or one of the languages their favourite party member speaks)
At 3 months:
3/day it can deafen for 6 seconds all enemies or non-allies in a 30ft radius
3/day it can blind for 6 seconds all enemies or non-allies in a 30ft radius
Medium size
2/day Minor illusion
1/day Hypnotic Pattern
At 4 months:
3/day Minor Illusion
2/day Mirror Image
2/day Hypnotic Pattern
1/day Major Image
No one is the owner of a Psychic Fox, not even when it’s a cub. The decisions are all made by the DM during battle. If spoken to with Soeak with Animal or other mechanics, it will have a Primordial accent (described as a guttural way of speaking by those not familiar with Primordial). The Psychic Fox will disappear after 4 and a half months for two weeks, before returning for one lasts month (presumably to have a baby and give it to another party).
At 5 months:
5/day Minor Illusion
4/day Mirror Image
4/day Hypnotic Pattern
3/day Major Image
1/day Seeming
1/day Weird
After 5 months and a half the Psychic Fox will disappear, forever. It will leave only X luminous spheres of light that when touched grants those who did it a sense of well being and immunity to being blinded and deafened. Those who gained a Psychic Fox blessing can also, only at night, focus and look like under a thermal sight until concentration ends.
Inspiration: the amazing artwork of @kittydisk (I procrastinated this so much and I don’t know why)
The Blindfold of Faith
Description: An indestructible Blindfold that a paladin can wear when their deity thinks that they’re slowly breaking the oath or simply when they want to prove their deity of how much they have faith in them.
Stats: When a paladin put the blindfold on they obtain +5 Wisdom, +1 Dexterity. If the passive perception of the paladin (with the +5 Wisdom) is lower than 15, the +1 Dexterity turns into an +2 Passive Perception.
Abilities:
Blind faith: two times per short rest the paladin can pray and take 4d6 slashing damage, their eyes starts to bleed under the blindfold, but for the next 6 rounds their magic attacks that deal radiant damage and those who their deity gave them, deal an additional 2d6 slashing damage and a bonus 3d4 force damage if the enemy has eyes.
Sacrilege: since the Blindfold is indestructible and sacred, the only way to take it off is if the paladin willingly choose to do so. If the deity thinks that it’s too soon because the paladin didn’t prove completely their faith, the deity can punish them. (Remember that taking off the blindfold obviously makes you lose the stats bonuses, even after proving your faith)
-2 to Wisdom, -1 to the other stats
-5 wisdom, -2 Constitution
-7 Wisdom, -5 Constituion
-7 Wisdom, -7 Constitution, -5 Passive Perception
-7 Wisdom, -7 Constitution, -7 Passive Perception, -2d6 to hit or -2d6 damage dealt to enemies whatever the type (if the damage roll is lower this become -2d4, if lower it does nothing)
-7 Wisdom, -7 Constitution, -7 Passive Perception, -2d6 to hit, -2d6 damage dealt to enemies whatever the type (if the damage roll is lower this become -2d4, if lower it does nothing)
The punishment will be decided by the D(eity)M.
In case the -2d6 damage will make the damage 0 or lower, the damage dealt will be 1 x N, where N is the number of types that the original attack dealt, ex: if the attack normally deals radiant and bludgeoning it’s 1 x 2 = 2)
Inspiration: I played after a long time a paladin on Foundry, but had a problem where I saw everything white, plus the DM for no reason decided that my deity (Tyr) didn’t like me for something that I did (I didn’t do anything but okay), so I said “Hey, it would be cool if my character blinded himself to try to regain Tyr’s approval”. The DM stopped DMing that campaign before I could try that :(
Warlock
Story: Warlock with a pact with a Deity to kill the paladins who break the oath with them
Functionality: Gives disadvantage to hit when the opponent uses an attack dealing radiant damage, additional bonuses to hit are not counted if the opponent is a paladin of the Deity
Inspiration: I don't know but I told this Idea to my older cousin and he said "cool" so I'm feeling POWERFUL
she/her 🏳️⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related
61 posts