Character Idea

Character Idea

50s/60s Bard

Description: A bard with the charisma of a frontman of a 50s/60s rock band. The mythical Bard²

Inspiration: It appeared in my mind while listening to Be Bop a Lula, because I’m old inside and I like that era of music

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1 week ago

Magic Object Idea

Reassembled Painting

Description: What seem to be the painting of a famous artist, but with something wrong. The original was a different painting of another famous artist that was then magically cut in small squares and glued precisely back on to look as the other work. The name of the original is on the back of the frame. It yearns to return its original state.

With an investigation roll of 13 or lower the character doesn’t notice anything, 14 to 17 the character notice the colours are slightly different and in some places wrong, 18 or higher and the character notices the cuts and realise what’s been done to the painting as they read the original painting’s name.

Functionality: once a person stands in a 30ft radius of the painting for a long period of time, the sound of scissor will be overheard repeatedly in the air, this sets the start of the “attack” of the painting. Depending on for how long the character is in sight of the painting, it will try to get their attention and to make them suffer its own curse by:

• Swapping colours of their features, for example making their hair the colour of their eyes and viceversa, or making their skin the colour of their armour and viceversa.

• Swapping two people’s features, in case there are at least two creatures in sight, for example swapping the hair, armour or voices of two characters.

Everything is restored after the character moves 40 feet away from the painting.

To restore the painting the players must either break its curse with magic or restoring it manually in two hours of in-game time where the effects are minimal as the painting returns to its original state. (Make it so there is a way for a character with no art knowledge to know how the original looks like, by either putting the painting somewhere where they can be helped by a professional or maybe by making them find earlier a book of paintings of famous artists)

Once the painting is restored, depending on the character that saved it’s class, it changes form:

Artificer: the painting fuses with their tools giving them a beautiful coat of color, +1 to any checks made using them.

Barbarian: the painting fuses with the barbarian to make tattoos of beautiful art all over their body, +1 to Cha checks

Bard: the painting fuses with the Bard’s instruments, +1 to any attack made using them (magic and not, but only attacks that would damage a creature or more)

Cleric: the painting fuses with their shield, turning it into a fine piece of art dedicated to their god or deity, +1 AC

Druid: the painting fuses with the staff of the Druid, or changes in a similar way their Druidic focus, to make it look like a beautiful representation of blooming nature

Fighter: the painting fuses with the boots of the fighter turning them into a beautiful peace of art, +5ft on all speeds (that are not set to 0)

Monk: The painting fuses with the knuckles of the Monk, marking them with beautiful tiny tattoos, +1 max ki point

Paladin: The painting fuses with the paladin’s blade, turning into to a shining piece of art with its hilt beautiful yet still practical. +1d4 damage dealt using the sword

Ranger: The painting fuses with their bow or ranged weapon, marking with drawings of the hunt, +1 to all Wis checks

Rouge: the painting fuses with the daggers of the rogue, turning them into a deep black colour when they hide but a beautiful piece of art when they don’t, +1d4 to sneak attacks damage

Sorcerer: the painting fuses with the body of the sorcerer as a beautiful tattoo forms on their chest, gain an additional metamagic option

Warlock: the painting fuses not only with the character but with the pact itself that they made with the patron, making your Eldritch Blast look like a beautiful piece of art as it blasts your enemies, +1d6 damage dealt using Eldritch Blast (for Hexblade, it fuses with the weapon and deals +1d4 damage)

Wizard: the painting fuses with the spell book of the wizard, making its cover much more beautiful and depicting the spells inside with drawings too, +1 to the number of recovered spell slots AFTER halving the Wizard level (a 4th level wizard will be able to recover 3 spell slots instead of 2)

Inspiration: the video above, the idea of a painting cut to pieces to form another came to me listening to the story of a Black actress being forced to learn how to act as a White actress.


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2 months ago

Keep going… ✍🏻

New Spell: Transmute Group Of Orcs To Polycule.

1 year ago

Mount Idea

Mining War Elephants

Description: Elephants with tusks that are made of various metals, from iron to mithril and even adamantium, that they can make them spin at high speed to use them as underground drills to mine or to attack their enemies. The material of their tusks resembles their strength and power, every 3 months they fall and new ones reform in two days, in this time the material can change into something weaker or stronger if the strength of the Mining War Elephant has changed, it only depends on how strong the mount has become.

The tusks can also be manually replaced with ones that are made of stronger materials. Creating from 0 new Tusks will take 1d6 days (max 4 if the forger is a Dwarf, max 3 if they’re a blacksmith or an artisan, max 2 if both) to create two tusks, then you need to wait for the Elephant’s tusk to fall naturally, to put the forged tusks into their place, roll both an Animal Handling and a Medicine check, if the result is higher than 14 you succeed, on a lower roll the Elephant will refuse new tusks for 24h because your player hurtled them on accident. (You have two attempts, after that normal tusks will grow and you’ll need to wait 3 months). Only Dwarves can persuade the Mining War Elephants into retrying on the same day after a fail.

Inspiration: the meme of @dwarf-posting about the epic fact shared by @zinjanthropusboisei (thanks to both!)

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1 year ago

I feel the urge to create a D&D campaign with a lesbian vampire who realised it at 144 years because she spent all the days in her house and at night she would just go around sucking blood without looking much the people because at night there are not that many people outside and she never was that picky, until something happened and saw two girl (girls!!!) kissing (K I S S I N G!!!)

Watching Sakura Trick on YouTube as a 144-year-old blew my mind so much. What do you mean girls can KISS each other! More than once even

1 year ago

Pet Idea

Gleep Glorp

Description: A small, tiny, mini octopus. It goes gleep glorp. It makes you slightly more squishy and bouncy and glorpy.

Functionality:

+5 ft to your max jump

Advantage on grappling enemies

Roll a d4 if you get hit by a bludgeoning weapon (3d6 damage = 3d4, 1d20 damage = 1d4) the result is the damage that the attacker receives as the weapon bounces back from your glorpious body.

You must feed Gleep Glorp.

A hungry Gleep Glorp can leave to find a better owner or threatening you by revoking your gleepy privileges.

Inspiration: Gleep Glorp @the-lumpfish-king


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1 year ago

Magic Item Idea

Short notice Letter

Description: A letter with a very generic phrase asking for forgiveness advising the recipient that who is writing the letter can’t come to work due to the lack of rest. Paladins and Warlock can use this to restore spell slots. The amount of uses is the same as the number of stamps on the back of the letter, after each use one stamp disappear.

Functionality: A paladin or a warlock licks their thumb (or any other limb if the thumb is unavailable) and put it on one of the stamps, roll a d20

Results:

1 - The stamp disappear and nothing happens

2/5 - Spell slots under lever 2 gets completely restored

6/9 - Spell slots under level 5 gets completely restored

10/14 - All the spell slots gets completely restored

15/19 - All the spell slots gets completely restored, one spell slot under level 3 gets a temporary +1

20 - All the spell slots gets completely restored, all the spell slots under level 3 gets a temporary +2

Inspiration: the meme above (Thanks @kimabutch)

I’m sorry, I can’t come into work today. I didn’t get a long rest and god gave me a point of exhaustion. All my skill checks are at disadvantage.


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1 year ago

Magic Item Idea

Description: A magic scroll that can store a spell of the owner’s choice (or can be changed once per king rest) that buffs the spell stored but debuffs all the similar ones that the owner casts (not counting those casted using items).

Functionality: Once per long rest the player chooses a spell to store in the scroll or decide if they’ll change the already stored spell or keep it. The spell stored gains a +(3+X) dices that the player can split into:

Damage roll

To hit roll

Other rolls

The X stands for the types of damage that the spell deals/protect/affects in any way. The addition of the 3+X dices can be done only after having rolled that, example:

Matt rolls to hit (4) so spends one of the (3+1) dices but fail again. Nothing happens anymore.

Liz rolls to hit (22) but still fails so she spends two of her (3+2) dices going up to 36, that hits. She then rolls for damage, doing a total of 25 fire damage and 15 necrotic damage. But since she has still 3 dices and REALLY wants the monster dead, she uses her 3 dices again, more on the fire damage because those are d8 while the necrotic uses d12, rolling 8 and 5 on the additional fire damage and 11 on the necrotic damage killing the beast.

In the next turn (or encounter) the player who has the scroll still has the maximum (3+X) dices, until the spell slots run out, the scroll will work.

BUT

If the stored spell deals fire damage, all the other fire damage-dealing spells (not magic items) will receive disadvantage in the damage rolls

This happens to all the types of damage that the stored spell deals.

That means that Matt’s psychic spell, even if it didn’t landed, and Liz fire/necrotic spell are the only ones that deal a noticeable amount of those types of damage.

If the spell doesn’t deal any damage nor affects any type of damage in particular the spell will be rejected by the scroll.

If the spell heals, it can be used. Use +(1+Z) where Z is the number of targets (you count too, even if it’s only a self spell, so the minimum is +2). But gives disadvantage to all the other healing spells.

Inspiration: the meme above (this is an old draft, I didn’t know yet that links were easier and I’ve already wrote too much to change it) thanks @catchymemes ❤️

rollforimagination - A Random DM’s Ideas

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1 year ago

Serious Pet Idea

CeeCee

Description: Looks like a completely normal and ordinary cat

Functionality: Because it is a completely normal and ordinary cat

Inspiration: Cat

rollforimagination - A Random DM’s Ideas

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11 months ago

Or cry

the way you win at DnD is making your friends laugh

1 year ago

Pet Idea

Mouseth

Description: A mouse-like creature that randomly appear in the vicinity of the owner (preferably on their shoulder or head) say some random silly shit with a really high pitched voice and then disappears again.

Abilities: The owner has +2 to their wisdom score and a +5 on Animal Handling, that becomes +6 if it is to call the Mouseth to feed it. If the owner forgets to feed the Mouseth for three days straight the Mouseth will never appear again.

The same Mouseth can be owned by multiple people, but each one still has to feed it individually if they want to keep it, otherwise only the character who forgot will lose the ownership of the Mouseth.

A character have only one chance in their lifetime to own a Mouseth, once it leaves them they will never be able to reown one again, unless they use Wish, but they can’t wish for infinte Mouseth but only for a second chance to own one. To gain the ownership of the Mouseth, your character needs to feed it whatever food they have in their inventory if they meet it in the wild, or by saving the life of a random mouse/rat/rodent.

You can lose your ownership (forever) to a Mouseth by:

Trying to kill it while in the wild (pre-owning)

Killing a large amount of innocent mice/rats/rodents, no problem with monsters (pre-owning)

Disrespecting a Ratfolk/Mousefolk and being cursed by them (pre-owning) (they can curse players with the inability to own a Mouseth)

Forgetting to feed their Mouseth after 3 days from the last time (the Mouseth will appear and insult you for a last time)

Disrespecting the Mouseth (they have a very haughty behavior, often stopping after eating just to remember to everyone how cool they are)

Inspiration: this meme ⬇️

lol, lmao
Tumblr
made a dumb little edit of this lol

Thanks ❤️ @cuntmunism @gauntletqueen @sandboy-advance-sp


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rollforimagination - A Random DM’s Ideas
A Random DM’s Ideas

she/her 🏳️‍⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related

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