Spell Idea

Spell Idea

RePain

Functionality: Reproduce the last damage that the creature has suffered, it doesn’t function if the last hit failed, didn’t deal damage or was another RePain.

If the last attack required a save throw the creature targeted automatically fails (because it rolls the same number of the last time)

If the last attack was boosted by rage, or other mechanics player-based, the boost still applies. If the boost was due to some magic items that the RePain caster doesn’t have or isn’t affected by, the boost doesn’t applies, but the owner of the item can use a bonus action to throw the item (with advantage) to the RePain caster (the throw can happen on the attacker turn, taking their bonus action, or on the caster’s turn, taking their bonus action even if it’s the attacker who throws the item)

The spell fails if the last attack was 1 hour before the casting of RePain or if the player casting it wasn’t in a 50ft radius of the damage being dealed.

If the amount of damage dealt in the attack was reduced by any item/spell/etc that the enemy used the RePain spell will deal the normal amount of damage.

The RePain spell can’t be redirectionated towards the caster nor the original attacker.

The RePain spell doesn’t heal the player casting it if the original attack counted a heal on the attacker, but it does heal the original attacker by the same amount.

The RePain can be used as a cantrip or as a level 1 spell, when used as a cantrip it cant reproduce the same attack (ex: sword attack by player A, dagger by player B, fireball by player C, Eldritch Blast by player C, etc etc) twice (the OG attacker can be the same tho). When used as a level 1 spell it can, so an Eldritch Blast spammer can be “helped” by a RePain lvl1 spammer.

The RePain spell doesn’t replicate non-damaging spells (Minor Illusion, Charm Person).

If the bonus effect (blind, charmed, paralysed) of the last damage-dealing attack is already gone, the RePain spell reactivates it (if charmed or similar, the target is charmed by the RePain caster)

The RePain takes effect even if the original attacker is dead/unconscious/etc, possibly healing them if the original attack healed them even by just 1 HP.

Inspiration: my mind just birthed it while I was smoking. My brain is a cool dude

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1 year ago

This is me

rollforimagination - A Random DM’s Ideas

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1 year ago

Magic Item Idea

12ft Magic ladder

Description: A magic 12ft ladder that you can make appear from thin air when facing a 10ft or higher wall.

Functionality: You can roll a number of d4 equal to your level to make the ladder higher.

Inspiration: this meme ⬇️

Xerxen Verakan
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Hi hi hello hello! On this blog I mainly go by Otik! Pronouns are They/Them! I mainly post WOF fanart, and dragons! A lot of dragons. As

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1 year ago

Mechanic/Feat Idea

Silliest worshipper

Description: You have the ability to use Divine Intervention and all the other “Ask to your God” spells any times you want with an instant recharge only if you use it for something silly (DM’s decision) and if your God is Chaotic-Neutral/Good aligned.

Functionality: You use the spell to ask something silly to your God (another of the same meal you just had, to win a low/no reward slug race, have a nice silly hat, find a good pun on the spot, etc etc) and the God does it, then you feel a pat on your head and hear an astral voice say “Yes, sure darling, no need to use your precious spells for this” you feel warm and then everything turns back to normal, with your wish granted.

This can also work for warlocks only if your patron is Chaotic-Neutral/Good aligned.

In general, this can take effects if your deity is a momma type, even if it’s Lawful/Good but if it is Lawful/Good sometimes it will say things like “But next time use it for good alright sweetie?” making you feel slightly guilty, the more you use it for sillies without using it for something good.

Inspiration: the BG3 playthrough of @dare-to-dm (silly paladins are my favourite, use this so you can have fun in D&D sweetie ❤️)

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Nevermind, I just found the ability in the action wheel and it turns out Divine Intervention can only do like 4 things. :P And none of them

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1 year ago

Serious Pet Idea

CeeCee

Description: Looks like a completely normal and ordinary cat

Functionality: Because it is a completely normal and ordinary cat

Inspiration: Cat

rollforimagination - A Random DM’s Ideas

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11 months ago

Item Idea

Shoulder Saddle

Description: a leather seat that is attached to the one of the pauldrons of a medium size or + character’s Armor. It can be used by small characters to short rest while the rest of the party moves, to comfortably sit while travelling, to pat your big companion or be patted by your big companion. The benefits for the characters will apply only if their size is the same as the model of the Saddle they bought intended:

5 sp) Medium X Small

2 sp) Medium X Tiny

10 sp) Large X Small

8 sp) Large X Tiny

Bonus! 23 sp) Large X Medium

Bonus! 2 sp) Small X Tiny

Functionality: (Along with the obvious ones like immunity to fall damage for the smaller character or the inability to move during their turns, etc etc)

The Shoulder Saddle gives +1 to the AC of the bigger character, +1 to the smaller character’s perception checks involving sight, +2 charisma to both. Disadvantage with short range attacks and advantage with long ranged attacks to the smaller character, inverted for the bigger character.

Their turns will fuse into one during fights (using the bigger characters DEX for initiative +1), if in a round the big character stays still while the small one attacks with a ranged attack/weapon and it hits, roll 1d6, add that to the total damage AFTER any deduction of any kind that will affect the damage.

To be clear, this additional damage can’t be halved, stopped or in any way modified except if the total damage is cancelled, then it will act accordingly, if the total damage is halved by resistance or modified in another manner, the result of the 1d6 won’t be affected and will be added AFTER these calculations.

Inspiration: The image and post above from @billfrancois ❤️ (check out their art, it’s very good)

Best Part Of Playing A Smaller Race In DnD Is That Your Party Members Can Give You Uppies :3c

Best part of playing a smaller race in DnD is that your party members can give you uppies :3c


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1 year ago

Campaign Idea

Lord of the Ribs

Plot: An Elven King calls the players to ask for their help. Their mission is to destroy the One Spice, a powerful magic object that made all the spices feel bland except for those that the owner of the One Spice, Sauronion, sold. This new group will start a journey trough Mordough fighting with Sauronion’s minions like the Nugzuls (or Wingwraiths) and Soyruman The Bland. When the Fellowship of the Rib finally finds itself in front of the Onion Ring, a powerful spell that Sauronion uses to look down on the Middle Eat, they’ll have to fight the army of Sauronion and then take the One Spice to Mount Nom and destroy it, to make the world spicy again.

Inspiration: I think it’s pretty obvious, but in case it wasn’t, I came up with this completely alone and without being inspired by any product of other people. Those who don’t believe me are French (fries)


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2 months ago

Spell Idea

Everybody gets a knife

Descritpion: The caster points at up to 23 willing creatures in a 60ft radius. A spectral knife appears levitating in front of them, pointing to the closest enemy. The creature is defined as a companion of the spectral knife from now on.

Functionality: The spectral knife launches itself to the first enemy its companion attacks, dealing 1d4 piercing damage and 2d4 radiant damage, then it disappears.

Inspiration: @general-luce’s meme

Be Prepared For Tomorrow Ya'll.

Be prepared for tomorrow ya'll.


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1 year ago

Oneshot / Campaign idea:

Hydration

Plot: The players meet an Hydra in the middle of the desert, wounded and burned, she begs for help to return to a place with enough water for her to live peacefully. Your player can see that: some of her scales are missing and the skin is burning red due to the sun, the Hydra can’t move on it’s own because her legs were cut, then a metal disc was placed on the burnt meat and finally sealed with long nails into the legs of the Hydra, the number of her head is significantly higher than what expected because to survive the heads had to eat each other.

The Hydra tried to move with her heads but it’s simply too difficult and dangerous since the sand burns too.

Give to one of the player a magic compass to know where to find a large body of water or make that they just know that.

The Hydra can speak Common, because she learnt it when she was little.

The Hydra is now Neutral Good, because she was sent into the desert by a sorcerer who put her there for torture for what she did to his village, now she’s sorry and aims to become a better Hydra.

You can choose the name of the Hydra, make the players decide because she never had one or call her Varixia or Molly

If they help her the Hydra will give them:

Her blood (= health potions), All the scales that fall due to the sun (=armor material), the teeth of the heads that the others will eat (=arrow head or jewellery), the heads of the eaten parts (If kept like normally it can sell high because it’s a valuable trophy, but it can even be modified a bit with the help of the Hydra to make it a powerful shield that one time per round can use a bonus action of the holder to bite an enemy in a 5ft radius).

And the players will be able to eat with the Hydra (yes, eat the Hydra’s heads, but she’s cool with it)

Inspiration:

Hydras are described as reptiles, roam around places with water like swamps and have a swim speed of 30ft.


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11 months ago

Or cry

the way you win at DnD is making your friends laugh

1 year ago

Pet Idea

Mouseth

Description: A mouse-like creature that randomly appear in the vicinity of the owner (preferably on their shoulder or head) say some random silly shit with a really high pitched voice and then disappears again.

Abilities: The owner has +2 to their wisdom score and a +5 on Animal Handling, that becomes +6 if it is to call the Mouseth to feed it. If the owner forgets to feed the Mouseth for three days straight the Mouseth will never appear again.

The same Mouseth can be owned by multiple people, but each one still has to feed it individually if they want to keep it, otherwise only the character who forgot will lose the ownership of the Mouseth.

A character have only one chance in their lifetime to own a Mouseth, once it leaves them they will never be able to reown one again, unless they use Wish, but they can’t wish for infinte Mouseth but only for a second chance to own one. To gain the ownership of the Mouseth, your character needs to feed it whatever food they have in their inventory if they meet it in the wild, or by saving the life of a random mouse/rat/rodent.

You can lose your ownership (forever) to a Mouseth by:

Trying to kill it while in the wild (pre-owning)

Killing a large amount of innocent mice/rats/rodents, no problem with monsters (pre-owning)

Disrespecting a Ratfolk/Mousefolk and being cursed by them (pre-owning) (they can curse players with the inability to own a Mouseth)

Forgetting to feed their Mouseth after 3 days from the last time (the Mouseth will appear and insult you for a last time)

Disrespecting the Mouseth (they have a very haughty behavior, often stopping after eating just to remember to everyone how cool they are)

Inspiration: this meme ⬇️

lol, lmao
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made a dumb little edit of this lol

Thanks ❤️ @cuntmunism @gauntletqueen @sandboy-advance-sp


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rollforimagination - A Random DM’s Ideas
A Random DM’s Ideas

she/her 🏳️‍⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related

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