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holy shit i'm fucking desperateeee helppppđđ
i've been trying to find that one post where reader/you is like, uh, a maid in a cafe(?) type shi. and like, it's interactive? the reader gets to choose their dialogues and stuff, like, if they don't want the options given, they can type out their own response too. it's a jjk fic btw. where gojo and geto go to the cafe being treated by server reader and all that. idk the set timeline(haven't gone far yet) but i know damn well that geto was wearing his signature robe(???? idkđđ I'm lost, pls don't kill me.) or some shit, idk anymoreee. pleaseee hep and let me knowww.
im desperate.
Did some redraws for my webcomic. Come check it out!
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This is an interactive webcomic. Will you run or fight? Itâs your choice! Depending on what you choose, the story will change as a result so choose wisely. ;))
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Celia Rime, aspiring book illustrator and side-line pianist (and secret poet), my MC for @bodycountgame
âFar away from here Iâm called, my mind it flies among the skies, But, my beloved, do not be fooled, I know you when I close my eyes.â
- A snippet from one of her many poems, which she will completely deny ever writing
22 years old and a year out of uni, Celia convinces herself to apply for the new Body Count reality show (despite her distaste for the things) because sheâs feeling lost. She has a vague idea of what she wants to do, but canât find any openings (and maybe she does really want to find love). But having a pretty extreme case of stage fright might make her new life a little difficult...
About her:
Bisexual<3
A little bit anxious, a little bit depressed, a whole lot (Not) Ready For Tomorrow
Self-taught artist, but always had a talent for it. She keeps every sketchbook she fills as a visual reminder that improvement is Real
Likes to paint on her hands and thighs for Funsies
Started learning piano at the beginning of secondary school, and jumped up to Grade 3 immediately. Despite her skill, she only plays for herself and her very close family / friends
Aquarius - open-minded and creative, but sometimes a bit too aloof
Video games all the way Skyrim Skyrim Skyrim
Owns one (1) leather jacket that she wears literally every day, because it was a gift from her late grandmother - sheâs not ever been seen without it since receiving it
Introverted, and pissy when told to take out her earbuds
Her music taste is extremely vast and varied, but her all-time favourite always has been and always will be Starlight by Muse
Has been known to unironically quote Twenty One Pilots on occasion, much to her friends (and sometimes her own) chagrin -Â âWould you say you depend on the weather?â, Good Day
Grunge Is Out Of Fashion who?
A whole bunch of piercings and a whole bunch of tattoos, and every single one has a meaning. Celia tells a select few a couple reasons, but only she knows them all
Likes to think sheâs Cool and Edgy with her biker-chic vibes but the second someone says anything remotely nice to her she melts to a puddle on the floor.
(buy her flowers I dare you)
(she will fall in love with you on the spot)
Expanding on this, though Brooding is her resting state she becomes a goofy mess when excited and around friends
Secretly loves the Dark Academia Look but worries she canât pull it off
Tried her hand at composing and made a couple songs, but sheâs never shared any with anyone and likely never will
Her favourite song to play is Mariage dâamour by Paul de Senneville (and she will fight anyone who tries to claim it was composed by Chopin)
Love interests: Griffin, Charlie, Florrie, Vinh
Welp, guess it's decided đ¤ˇââď¸
FIRST CHAPTER OF THE TSP DATING SIM IS OUT NOW!! GIVE IT A READ AND VOTE ON THE NEXT CHOICE !!!!!
fic + poll under cut! This is an interactive fanfic about The Stanley Parable! if you like reading, be sure to participate in the poll, and reblog to help us out! :)
Summary : Upon what was meant to be an attempt at getting the Serious ending, you were somehow sent to the Parable itself. During your stay there, you begin to forge a bond with the beings that inhabit the game. With how much youâve currently adjusted, the only question is: Who exactly will you spend time with today?
You werenât sure how exactly you ended up here.
No, thatâs a lie. You knew exactly what you did to end up here.
You were an avid enjoyer of the Stanley Parable. You looked into every version of it that you could, you knew almost every detail about the game, and so on.
Just before you ended up here, you wanted to get the Serious Room ending. Something that you had been well familiar with, but never bothered to actually get due to your poor knowledge of coding and commands.
You ran through the simple steps one by one, but something had gone wrong.
Instead of being presented with that âseriousâ room and voice lines from the Narrator, something different occurred. All you could remember was a flash of bright light emanating from your monitor, enveloping you and the whole room you sat in.
Before you knew it, you were somewhere else entirely. Within mere seconds, you figured out where exactly you were.Â
You looked around you, dimly lit walls encasing you within a room, with only the light from a lamp and a monitor illuminating your surroundings.
You sat in front of an awfully familiar desk, with the number 427 etched into it. Around you, or maybe above you, an even more familiar voice spoke out.
âStanley came to a set of two open doors,â The voice said. No way. Had you actually made it inside of the game? âHe went through the door on his..âÂ
âStanley, something feels wrong.â The voice continued.
It was the Narrator. The very voice you listened to over and over whilst you played the game.Â
As if being sent directly into the Parable wasnât confusing enough, that British voice you listened to on repeat had deviated from the usual script you had memorized from him.
â..Stanley, stay there. Iâll have to check out what happened.â The Narrator said. From whatever invisible speaker the manâs voice emanated from, you could hear the shifting of a chair, the faint noise of footsteps, and the opening of a door.
With barely any time to process what had happened, suddenly the door to the office you sat in was pulled open.Â
Startled, you quickly backed up from the action, only to find somebody standing in the doorway.
He looked fairly old. Not too old, but the wrinkles on his face were definitely noticeable. His hair was a thick, deep silver mess, and his outfit was composed of a suit and tie.
âI- who the hell are you?!-â He exclaimed. From the moment you heard his voice, you figured it out. He was the Narrator. The real, living Narrator.
You couldnât believe it. But you had to ignore that for now, focusing back on explaining yourself.
You tried your best to explain yourself as best as possible, telling him how you were simply playing the game one minute, and the next, you were here.
âThatâs absurd, thatâs not even possible!â He replied. âYouâre not supposed to be here whatsoever. Now go on; get out. If you were able to get in here then you surely should be able to get out just fine.â
You continued speaking. You tried to convey that you genuinely had no clue on whether you could get out or not. The Narratorâs expression softened, one of his hands still holding onto the doorknob.Â
âThatâs- no, no. Are you sure?- You should be able to get out. You got in here just fine, so then-..â
You both stood still as you watched the Narrator slowly piece together the facts that you had indeed come here by complete accident, and that you had no clue how to get out.Â
â..Okay! Hereâs the new plan, then.â He sighed. âI will see what I can do in regards to getting you out of here. Until then, just stay off to the side. Iâd rather you donât interfere with the story.â He told you. âGot it?â In response, you simply gave him a thumbs up. âGood. -Ah, might I have your name before I leave you alone?â He added.
There wasnât any reason for you to hide it, you shrugged, giving him your name.
âThatâs quite an.. Interesting name.â, said the man whose name was quite literally âThe Narratorâ.
âAlright then, I will keep that in mind. Toodle-pip!â he suddenly finished, closing the door as quickly as he had previously yanked it open.
You were alone once again.Â
After a few seconds, you got curious about what else laid past the door to the office. With nothing else to do, you went ahead and opened the door.
The rest of the building had the exact same layout as the game you once played, with one distinct difference.
There were potted plants across nearly every single surface. On every single desk, on top of every filing cabinet, within each of the rooms that had been locked off, belonging to the other employees mentioned within the story. There were even a few displayed from hanging planters across the ceiling.
You could hear the Narrator, likely back wherever it was he originally resided, continuing on with the story with Stanley as you wandered around.
You assumed the office would be the exact same as how it was within the game, but this was odd. You didnât hate the additions, though. It brought a sense of life to the otherwise drab office.
Making your way to one of the other desks, youâd extend your hand to brush against the petals of one of the flowers. It was a fairly large, well-taken care of lily. It was a white shade, a beautiful contrast against the grey desk. You werenât sure what would happen next, but you knew that youâd be able to figure it all out, regardless of if the Narrator helped you or not.
â
Within what you assumed could have spanned across a week, you figured out a variety of things.Â
First, upon catching the Narrator wandering the halls with a watering can, you figured out that the plants had been added as a sort of quality of life update in the past. He didnât bother sharing why exactly the Parable even needed something like that, though.
Next, you figured out that despite still being a human, you were able to possess certain abilities that were likely a result of you having originally been a player. If you focused hard enough, you could bring up a menu of sorts that spanned across your vision. The only thing at that moment that had been on the menu was a button labelled Reset. Being who you are, eventually curiosity got the better of you, and you pressed it. You soon came to find out that it didnât affect the Parable, and the ability just simply affected your body. You would be sent back to Stanleyâs small office, exactly how you were upon entering the game. That ruled out any worries regarding food or hygiene, as one simple function could clear it all up.Â
The final thing you discovered was that the Narrator apparently put something together for you. He had enough of a grasp on how time functioned, letting you know itâd be done in a day.
When he finally found you, he led you over to a new door that had been placed in one of the hallways. To your surprise, it seemed to be a shortcut straight to the apartment that belonged to Stanley. He told you that he fixed it up a bit, researched just how exactly humans work and what they needed, and made sure it was outfitted with anything you could need.
Earlier, he mentioned how there still wasnât any way to get you out of the Parable. Maybe this was a way to make up for it?
You accepted the new area to dwell in, thanking the Narrator.Â
But in the next few days, you noticed something different.
Upon getting stuck in one of the areas meant for an ending, while the Narrator was busy handling the story, you noticed that there was now a button labelled Epilogue right next to the reset button. With not much else to do, you went ahead and pressed it.
Before you knew it, you were transported to the same dusty wasteland you remembered seeing when you had played the game.Â
You followed what you had done in the past, simply wandering through the remains within the desert-like scape.
Eventually, you ended up back in the old remains of the office. Of course, they werenât exactly the actual office itself. It seemed to just be a copy of the officeâs model, placed in this environment. If you focused hard enough, you could even hear the faint sound of the Narrator talking back in the other part of the Parable
But as you looked around, you noticed that there was somebody here.
You could barely make out what they looked like in this lighting. You werenât sure if they even had a body at all.Â
Sitting against the desk that held a fairly important monitor would be the shadowy silhouette of a fairly skinny person. You could make out the shape of what looked to be a bun on the top of their head.Â
There were faint, white outlines defining your body. The most you could see was what conveyed a button-up, complete with slacks and shoes. Their eyes looked tired as they stared back at you.
âYouâre a new addition. How did you get here?â They asked, their voice barely audible.
You stepped closer to them, explaining what you had told the Narrator. In addition, you asked who they were.
They seemed reluctant to talk.
âYou can call me the Timekeeper.â They said, moving one of their hands to pat the top of the monitor next to them. That was enough for you to figure out they were the one who helped you adjust the settings and such back when you played the game.Â
You asked them why they werenât in the actual office, why they chose to stay down here.
âI donât think there's a need for that.â They replied. âIâm not needed up there. The Narrator doesnât care about me, and Stanleyâs always doing his own thing.â
You stepped closer once again, looking around as you remarked about how sad this place looked.Â
âIs it really that unpleasant for you?â They asked. âItâs just fine for me. I suppose my standards are pretty low.â
There was silence between you two as you wondered what to ask next.
âYou can leave if youâd like, you know. Youâre probably missing out on something by staying here.â They suddenly added.
You shook your head. You told them how you wanted to stay and talk with them.
âNo. Leavingâs for the best.â
You let out a sigh, before asking them if you could visit again later.
âIf you remember, sure.â Was all they said. They looked off to the side now, not bothering to maintain eye contact with you.Â
You promised that youâd be back eventually. You would have tried to talk to them more right now, but it seemed like they didnât want to budge.
They glanced at you just as you left.Â
â
Roughly one or two months had passed with your stay within the Parable. The Narrator still wasnât any closer to finding a way to get you out, but with that, it seemed as if he started to open up in regards to helping you live comfortably in the Parable.Â
You settled into a sort of rhythm in terms of living. Sometimes you would simply reset yourself to ignore things like sleep and eating, other times youâd wait it out to re-experience those things again. It all depended on your mood, honestly.Â
You did your best to steer clear of the story whilst the Narrator was busy telling it. Sometimes, youâd accidentally get in the way or cross paths with Stanley, accompanied by an annoyed remark by the Narrator as you slinked past.
Initially, there wasnât much to do in the Parable. First the Narrator occasionally spawned in a book, or maybe a craft project to your request. Anything to keep you occupied, as there wasnât much to do within the Parable. Sometimes, you would take the projects or activities with you back to the Epilogue, trying to get through to the Timekeeper, who you decided to nickname âTKâ for short.
You mentioned this to the Narrator, but he didnât seem to care. One could even say that maybe he was a bit annoyed you took your things over to TK to spend time with you. You reminded the Narrator that there was no use in him being annoyed, since half of the time he was always either busy with the story, or watering the plants around the Parable that Stanley missed whilst going through the usual plant-based chores that occurred when the story was on pause.Â
TK seemed to open up with the more you spent time with them. You werenât sure what exactly they were dealing with or had dealt with, but you were fine letting them take as much time as needed for them to open up.Â
Regardless, you were able to have built two friendships within the Parable. You werenât sure what speaking terms the Curator was on, or if Stanley even wanted to talk to you. You didnât mind, though. Despite missing the real world every now and then, the Parable, the Narrator, and TK were more than enough to help you pass the time.
You had just gotten up from the bed within Stanleyâs apartment, stretching as you looked up at the hanging planters in the room, small flowers contained within them.
You werenât sure how long you rested, but you shrugged it off as you left the bed.
Taking a deep breath as you opened the front door, opening up to the rest of the Parable, you wondered about who youâd visit now. You didnât hear the Narratorâs voice overhead, so he would've likely been around the office, watering a few plants. You could probably ask him about what he was thinking of spawning in next for you. But on the other hand, there was TK. For the past few days, you had been taking a few plants here and there from the office, bringing it over to the Epilogue. You could always get them a new plant to fill up their home. What to do?