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Devlog - Blog Posts

1 year ago

I've drawn animations of buildings and created game field but I can't build buildings on it yet


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8 months ago

a clip from my second devlog... you should watch it :>


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1 year ago

SS: I was unsure whether post here or what but, damn, Twitter is a burning hell and I just want to make funny videogames with my friends.

This is Birthright, a "small" project that was supposed to just take a couple of months but OH WELL, in four month will be a year, hell. This videogame is, clearly, based on The Binding of Isaac and intended to be a roguelite hack and slash. But since it is made in unity, this whole project has been a real ordeal, like, for some reason shaders didn't work and I had to delete the whole URP STUFF AND RE DO LIKE EVERYTHING?!?!?!?


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1 year ago
C-tetris Is Finished!

c-tetris is finished!

Holy crap this is the largest coding project I've ever completed. Over the last 7 months I've been recreating Tetris from the ground up, without any game engines or libraries or whatever. Everything, from code to art to sound effects, is made by me! I made this! And I published it on Itch.io!

You can get it → here ←

C-tetris Is Finished!
C-tetris Is Finished!

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1 year ago

Hey guys, it's been a minute since my last Tetris devlog. For those of you that are new here: Hi! Welcome! I'm making a Tetris clone of sorts completly from scratch without any game engines or libraries or anything of the sort, writing all the code and making all the assets myself. It's running on a custom-built engine I wrote (or rather, am writing) in C, using the Windows API for window creation and sound output and other low-level stuff.

Development has been going pretty smoothly since my last devlog. There's sound effects now! And new music! And new graphics! And pausing! And text rendering! And save files! And a lot of other things besides. I've spent a decent chunk of the time on behind the scenes stuff to just make the game run better basically. There's still a lot to do left but at this point the game has really started to come together. I'm really happy with it so far :3

You can find the GitHub repo here if you wanna compile it or just take a gander at the code or whatever. Please don't steal anything I will cry if you do and you don't want that on your conscious right? :(

(#1, #2, #3)


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1 year ago

Hey fuckers check out this Tetris devlog

So uhhh yeah. Here's another quick lil preview of my Tetris game that I've been working on. I built the game engine that it's running on from scratch in C without any libraries or some such (except the Windows API for opening the window and handling basic file stuff of course) so that's fun I guess. Right? Yeah. So anyways progress has been coming along surprisingly smoothly since my last update. There's finally some proper graphics! Yay! It's not finalised yet but y'know. It's something. I've been using Krita for the first time to make all the art assets and it's been really fun. Oh right, I'm meaning to make everything myself including art and music, not just the code. I've already started working on the score/level/lines UI code so that'll probably be done soon.

I've also finally made the GitHub repo public so if you wan't to take a look at the code or download it or whatever you can find it here. The repo isn't very user friendly yet but eh. Who cares.

That's all for now. Stay tuned :3

(#1, #2)


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1 year ago

Handmade Tetris Devlog - Gameplay!

You read that right folks. The game's got gameplay now. Revolutionary, right?

For those of you that are new here (which I imagine is most of you lol): I'm building a Tetris clone from the ground up in C without any game engines or external libraries or whatever, making everything myself. That includes the music and the graphics and everything else, not just the code. See my last post for more details.

The project has taken a major leap forward since my last update. We've actually got gameplay now! There's all the essentials of Tetris, from movement to line clears to a lose condition. It's an actual, playable game! Next up on my TODO is probably the preview window as well as the hold box, and then the score counter, which probably means that I have to implement a font rasterizer lol. And then there's of course hard drops and wall kicks and T-spins and all that. That's basically it in terms of actual gameplay, but there's still so much more to do after that. I'm excited.

See you in the next update :3


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