You Know What’s More Fun Than Worldbuilding That Makes Some Fantasy Races EEEEVIIIIIIILLLLL!!!!? Worldbuilding

You know what’s more fun than worldbuilding that makes some fantasy races EEEEVIIIIIIILLLLL!!!!? Worldbuilding that gives the different races cultural differences that help explain why there’s a lot of conflict between them:

Goblin culture doesn’t have a concept of “Property”. A stick on the ground and a tool in a locked shed are equally up for grabs if a thing needs doing. They casually take and leave things all over their communities, eat from communal pots, and genuinely Do Not Understand why the Core Races are so Angry and prone to Violence all the time.

Consequently Goblins who live near Core communities develop a reputation as “Thieves” despite not even having a *word* for that. (The closest word they have is more like “Greedy” and it means a person that hides things so nobody else can use them, and it’s a surefire fight-starter to call a Goblin that)

Common Orc Spiritual beliefs hold that a Soul can only grow stronger by overcoming Challenges in life, and see intruding on another person’s Challenge unasked for as not just Rude, but Deeply Harmful. You’re Stealing their chance to Grow. Asking for help is deeply personal and doing so can be both a way to grow closer with them or a too-personal intrusion, depending on your existing relationship with them. An exception is Children, as far as most Orcs are concerned, all Children are fundamentally the responsibility of the Whole Community, regardless of whose child they are, or even if said child is an Orc at *all*.

This means that Orcs who live near Core neighbors often seem Rude and Standoffish if not outright hostile, because they neither ask for nor offer aid even in times of trouble, and respond to unasked for aid themselves with Anger. There are even rumors that they Steal Children, because if an Orc finds a child lost in the woods they’re pretty much immediately going to start feeding it, and if they can’t find where to bring it back to, or it doesn’t seem to be well cared for, they’re just gonna keep it. 

More Posts from Hmmmmthings and Others

4 years ago

In preparation for tonight I am officially declaring myself as #TeamAmetharNeedsToDie.


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4 years ago

For a new campaign I’m putting together called:

Oops! All goblins.

I will be dissecting goblin lore to recognize them as a species of civilized humanoids (because being a humanoid implies being able to create a civilization) who are not pre-destined to be “evil”, but have culturally and phenotypically found themselves in a state where they must be.

Join, comment, I’m not a sociology major but I’ve read a book or two.


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5 years ago

DnD item (?)

Damned Spot

- The mark of a murderer. Appears dark and red while in the presence of other murderers.


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4 years ago

1. How the Goblin Concept of the Afterlife May Influence Goblin Culture

A cursory glance around the 5th edition Monster Manual tells us that the most prevalent Goblin deity is Maglubiyet. Maglubiyet is...

“worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a privilege that most goblins dread”(Wizards of the Coast 165).

This quote should lead us to believe that Goblins, unlike Hobgoblins and Bugbears that share the Goblinoid category, do not enjoy war. Whereas Hobgoblins see serving Maglubiyet as an honor, Goblins outright fear it. Dying in battle must be avoided. Maglubiyet is a boogeyman to the Goblin people- almost designed to be a parable against engaging in violence. If you die in battle, hell awaits.

This faith system, leads me to believe that any Goblin community that believes in it would be aggressively peaceful. So how could that not be the case?


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5 years ago

Someone in my campaign is playing a fairy who just really wants to make some love chaos, so this is my first shot at a homebrew subclass, based on a separate homebrew also found on line. If you believe in love here is the domain of wild love:

Someone In My Campaign Is Playing A Fairy Who Just Really Wants To Make Some Love Chaos, So This Is My

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5 years ago

DnD item

A Foolish Wit

- A toy clown on a string. After writing the name of an npc on the clowns back, burn the clown to drop their wisdom to 2(-4) for the next 24 hours.


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4 years ago

Personally I am delighted at this preview of Rime of the Frostmaiden...

Personally I Am Delighted At This Preview Of Rime Of The Frostmaiden...
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hmmmmthings - Oops All Goblins
Oops All Goblins

A place for DnD homebrew and world building. Current campaign: ShakespearenD

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