There's this one series (Lunette Precure) I had that I want to bring back as a novel but I'm not sure if I should due to the toxic experience I had with making a series, I remember I had this precure fanseries called dream skies precure when I was 13-14 and the experience I had while trying to make it was awful, a lot of people bullying me into changing the character designs, people calling it terrible when I never even got started with the first episode (and they could've ignored it if they didn't like it), stealing my characters just to make hateful shit and more (and there was very little criticism to help improve it btw), I was like 13-14 with low self confidence and decided that i should just cancel it and nothing changed.... Nowadays when I come up with a new series, I always worry if it's not good enough and that I need to change something about it (I'm 17 now and still struggle)
Another one for my Princes and Plumbers AU bc I love them.
And the twin princes and their suitors.
Yesterday marked the 100th day of genocide. Please, do not get used to this. Our people, killed, bombed, kidnapped, stripped, executed and starved is not normal. Our kids in pieces, their body parts collected in bags is not normal.
Israel has killed 23,700 human. More than 10,300 child. We'd need 177 school bus to carry the Palestinian children killed by Israel in gaza. 10,022 fatherless child. 8,352 motherless child. The wounded have their wounds rot and die waiting in front of the crossing. Maggots seen inside alive people's wounds. 5,500 pregnant woman will give birth in the upcoming weeks. 100 Days of Genocide. 100 Days of the world watching silently.
Pink.
Bronyboy, Georgia, Mirase, Coco, Bee, Chibi, Spade (MerleDX), Kaila, Keen, Chai, and Miki were right, I'm not good enough to make a gacha magical girl series....
watched wicked and I think glinda and elphaba should get gay married
I’ll always reblog these because they’re always true
late post of my new version of “I’m not that girl”, also available in prints on my store in society6 http://society6.com/squeegool
Happy late new year!
The way women have been represented in video games has evolved significantly over the years, often reflecting societal and cultural changes. The portrayal of female characters has gone through a complex transformation; however, challenges and criticisms still persist.
History of representation
In the early years, female characters were often portrayed in a stereotypical manner, with a common portrayal being the damsel in distress trope such as Princess Peach and Zelda, where they would later be the reward or prize for the male protagonist.
In the 80s the 90s, we see iconic characters who broke away from traditional stereotypes like Samus Aran, who was a strong independent character whose gender was hidden to be a surprise reveal to players. Lara Croft is another example, however her design featured very unrealistic proportions which would be adjusted in later games.
In the 2000s, despite progress there were persistent challenges and some instances of regressive representation. Many games continued to objectify and sexualize women, for example Grand Theft Auto III (2001) and every instalment since has featured women as sex workers.
The gaming industry continued to grow and with it so the demands for better representation. In the 2010s we got to see some complex characters such Ellie from The Last of Us (2013), who had depth and were central to the narrative.
As we reached the 2020s great strides had been taken towards better representation. We got games with strong, well executed female protagonists such as Aloy from Horizon Zero Dawn (2017) and Horizon Forbidden West (2022). We also saw examples of complex and believable female protagonists in indie games like Madeline from the game Celeste (2018).
Examples
Lara Croft is a character we were first introduced to in Tomb Raider (1996) and while she was a strong female character, there were many criticisms about her appearance, especially in earlier iterations. Her design focused on exaggerated and unrealistic physical proportions which contributed to the objectification of women in games and reinforced harmful beauty standards, furthermore the focus on her sexualised appearance overshadowed her character depth. Eventually she got a complete redesign in the reboot to the series Tomb Raider (2013), where she is a well-proportioned, more suitably dressed protagonist who also becomes more a fully realised character with flaws, who learns and is overall just more human.
The GTA series of games has often been talk of controversy for the way it glorifies sexual harassment and violence against women characters. In many GTA titles female characters are often objectified and reduced to hyper sexualized roles, such as sex workers like mentioned above. The games frequently depict scenes with derogatory language as well as violence against women, this reinforces negative stereotypes and misogynistic behaviour, as well as contributing to a culture of sexism amongst the gaming community. The larger concern, however, is that the exposure to these things can cause it to become so normalised that when instances of violence and sexual harassment occur in real life, people won’t be as shocked or empathetic about it.
A decade before Lara Croft in Metroid (1986) we were introduced to Samus Aran, who stands out as a positive example of female representation. Her surprise reveal at the end of the game broke the gender norms by showcasing a woman as a powerful and capable space bounty hunter. Since then, she has been consistently portrayed as strong character, her narrative not being driven by damsel-in-distress scenarios or romantic situations, but instead by her battle against threats and the pursuit of justice. Then as the series progressed, she became a well-rounded character with depth and resilience, whose legacy has consistently helped challenge stereotypes surrounding female characters.
Aloy, the protagonist of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022) is a more recent example of positive female representation in videogames. She defies the traditional gender expectations as a skilled and determined hunter in her post-apocalyptic world and is defined by her intelligence, resourcefulness and sense of justice. Her narrative doesn’t revolve around romantic plots but rather a quest for knowledge and understanding of the world she inhabits. Her design is also a great part of her character, not being objectified or sexualised so players connect with her through her personality and abilities. She is a testament to the gaming industry’s ability to create diverse and empowering female protagonists, and the popularity of her character only proves this, setting a standard for future portrayals of women.
What can be done?
Challenging stereotypical representations of women requires diverse character creation by developers which will help ensure depth beyond their appearance. This is something I aim to achieve in my field of 3D modelling, making sure that I avoid exaggerated features and prioritize authenticity in the physical appearance.
There will need to be a large collaborative effort from developers, players, and the industry as a whole in order to create positive change on this matter. Celebrating games that break the traditional norms will incentivize developers towards more of these narratives, and there are also certain discussions that need to be had within the gaming community about gender representation and awareness, as well as education on these matters in order to create positive change.
An interesting example of change is the recently revealed next instalment in the GTA series, which features a female protagonist called Lucia. This is a huge step for Rockstar Games, especially considering the above-mentioned history and controversies and even though the game isn’t set to release till 2025, it will be interesting to see the depiction of Lucia and other female characters in the game.
CORE DESIGN. (1996) Tomb Raider. [DISC] PlayStation. London: Eidos Interactive
CRYSTAL DYNAMICS. (2013) Tomb Raider. [DISC] Xbox One. London: Square Enix Europe
DMA DESIGN. (2001) Grand Theft Auto III. [DISC] Xbox. New York City: Rockstar Games
GUERRILLA GAMES. (2022) Horizon Forbidden West. [DISC] PlayStation 4. San Mateo: Sony Interactive Entertainment
GUERRILLA GAMES. (2017) Horizon Zero Dawn. [DISC] PlayStation 4. San Mateo: Sony Interactive Entertainment
Harris, W. & Phillips, R., 2023. 23 Best Video Games With Female Protagonists. [Online] Available at: https://www.thegamer.com/best-video-games-female-protagonists/#night-in-the-woods [Accessed 29 December 2023].
Harveston, K., 2023. A Brief History Of Female Representation In Video Games. [Online] Available at: https://headstuff.org/topical/female-representation-in-video-games-history/#:~:text=History%20indicates%20that%20women%20began,good%20example%20of%20that%20trend. [Accessed 29 December 2023].
MADDY MAKES GAMES. (2018) Celeste. [DISC] Xbox One. Vancouver: Maddy Makes Games
NAUGHTY DOG. (2013) The Last of Us. [DISC] PlayStation3. Santa Monica: Sony Computer Entertainment
NINTENDO R&D1, INTELLIGENT SYSTEMS. (1986) Metroid. [GAME] Nintendo Entertainment System. Kyoto: Nintendo
Williams, H., 2020. How Horizon Zero Dawn Moves Beyond The Strong Female Character. [Online] Available at: https://www.kotaku.com.au/2020/08/how-horizon-zero-dawn-moves-beyond-the-strong-female-character/ [Accessed 29 December 2023].
Don't expect good posts from me! Kpop + my other interests, if you don't like it, dni, 🇵🇸🍉, Black girl, Gelphie is my religion
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