I am alive again but missing a lot of homework so we will see if I can even post anything this weekend
Writing tool for your fight scenes.
super simple low-effort ao3 summary methods that are 1000% better and 1000% less annoying than just saying you suck at summaries:
copypaste the first few lines of the fic. u already wrote ‘em. let ‘em be their own damn hook
if ur feeling fancy & don’t mind showing ur hand a bit, copypaste the first few lines of the fic that u feel are esp. Important or Interesting - the ones where u first start getting into the real meat of things
state the main tropes! theyre probably already in ur tags - just say them again - maybe as a full sentence if ur feelin fancy. or with a joke if ur feelin Extra fancy
ask a question. pose a hypothetical. eg what happens if u take [character] and put them in [situation]?
make an equation. [character] + [thing] = [outcome]
just write like a one-sentence summary of what the fuck is going down. just one (1) sentence. doesnt matter if it doesn’t cover every important aspect. or if it sounds bland. any summary sentence is gonna be miles better than “idk i suck at summaries”
just…explain the fic like u would to a friend? it doesnt have to be a polished back of the book blurb. it can just be “[pairing] coffee shop au, but like, still with murder, and also i made everyone trans. enjoy”
just stick a meme in there
honestly who cares
just put literally anything but a self deprecating comment in there & ur golden
Guess what, the bots are evolving They sent crap to my askbox you've got to be kidding me
Day 9 of Creatuanary :
This prompt is actually a nice opportunity to talk about the chirpers:
The big light-blue spot on the sides of the chirpers head first evolved as a sort of camouflage, mimicking the eye of one of their former predators : groups of young Paddlesnatchers. These would be intimidated upon seeing, what they assumed to be, a larger solitary Paddlesnatch, and would give up the hunt. (in some cases at least)
They remained in the chirpers society as they find them to be beautiful, having many ways to emphasize their size or complexity.
I don't want to jump straight into it if there's no need for it besides basic details, so I'm using strawpoll for this Also shameless discord server plug https://discord.com/invite/t4ch8K63xP
The Fall happened and now the empires have collapsed, and the continents have been fractured from the explosion's impact No celestial magic because the sky is covered in shit so now the elves are effectively cut out from using the majority of their abilities
So now what for them? 150,000 years of trying to cope and hopefully adapt to the new borderline radioactive-ish world, because as it turns out pure Asurei isn't totally poison and some people can adapt to it within a few generations Some people don't though, so of course more people die as the years go by So what's up with the isolated kingdom surrounded by storms? They still exist but are struggling, with Åsterlis having been split in half into Åsthenar and Fulegria They're lucky to still even exist considering they were right on the border of the blast zone Forgot to mention that one tribe that made it past the Dust Era, because Jukevor is now Jivankova and they're surprisingly doing fine since their magic doesn't draw from celestial energies
And now comes the fun part In those 150k years of darkness, elemental energy starts seeping into the world from a hidden realm, and elementals emerge from being attracted by the massive amounts of Asurei in the atmosphere The elementals have varying effects on the new continents, with their presence slowly but surely altering the biology of the elves to attune to the elements rather than to the distant sky The survivors of The Fall on those other continents slowly die out from the sudden presence of foreign energy that their bodies rejected, but some pockets of them actually did make it
With some elementals fusing with some of the pockets of elves, they resulted in the creation of half elves, or Elthir Fulegrians, Åsthenari, Jivankira, and Ligniar are the main ones that make it, becoming half elves of lightning, storm, air(ish), and coal Fulegria, though, doesn't benefit too much since now their land is becoming heavily electrified to the point of being borderline uninhabitable and forcing the inhabitants into an evolve or die situation
Certain individuals that fused with particularly powerful air elementals became something above an elf or half elf, and would later go under a different term(you'll hear of them in the Age of the New Kingdoms post) So what happens to the ones on the continent that doesn't have much elemental presence? It takes a lot longer to adapt since they have nothing to power them and need to reestablish order, with the final king of Lunaris living just long enough to create the new kingdom of Yūregina, the kingdom of shadows around 5.5k years after The Fall With time, some of the Lunarisians in Yūregina would figure out that Asurei does actually work with other aspects of the world, so now they can use shadow magic They also saw it as them embracing the dark side of the moons of Elvaria, as the light of their old kingdom has always had the potential to cast a shadow Yūregina stays intact and helps rebuild some semblance of civilization once the new Yūregians(the guys that figured shadow magic) got their shit together After 145k years of rebuilding and adapting(plus elemental energies do eventually make its way to the other continent so now people know what's up), the first ray of sunlight appears, heralding a new era In those 5k years after the first rays, the sky begins to clear up more and groups of survivors that didn't adapt to shadow magic would begin to sail out to the other continents And of course, if the dark can become power when fused with Asurei, so can the light, but no second Solaris will ever rise- that era ended long ago.
So instead, a new kingdom is formed on the land opposite to Yūregina's, marking the end of the Age of Shadows- Hikarina, the kingdom of the light, composed primarily of Solarian survivors that adapted to light magic.
What kind of intelligence does your character posses? Based on theory of multiple intelligences, these are some ideas what kind of smarts your characters might posses that aren’t the typical academic or street smarts.
These people are good at visualizing things, seeing in 3D, being able to imagine how things look even out of sight from the information they have about it. They are good with directions, maps, charts and pictures. Eye for drawing, patterns and puzzles.
Especially useful for: architects, engineers, artists, pilots
The ability to use words well, when writing and speaking. Typical strenghts are telling stories, memorizing information, love for reading, skill with words, debating and persuasive skills, adept at explaining complicated subjects. Also tend to be great at languages.
Especially useful for: writers, journalists, lawyers, teachers, public speakers
Not necessarily but possibly mathematical, these people are great at reasoning, pattern recognition and logical analysis. Enjoyment for abstract thinking and ideas, excellent problem-solving skills and logical argumentation are other common traits. Pattersn, categories, relationships.
Especially useful for: mathematicians, accountants, scientists, and detectives.
Great hand-eye cordination, physical movement, often skilled at sports, dancing and creating things with their hands. Learn and remember rather by doing than listening or reading. Sense of timing and mind-body union excellent.
Especially useful for: dancers, sculptors, actors, athletes, surgeons, crafts people, soldiers, police officers
Sensitive listeners. Thinking in patterns, recognizing rhythms, notes and melodies, good at remembering tunes, these people often enjoy singing or playing instruments. Often show great understanding of musical structure and know quickly when they hear someone going off-key.
Especially useful for: musical teachers, composers, musicians,
These people are very good at understanding and interacting with others. From verbal to non-verbal communication, they are proficient at assessing motivations, moods and desires of others and seeing things from multiple perspectives. Great communicators, create positive relationships with others easily and solve group dynamics and group conflicts well. Also enjoy discussions, debates and teamwork.
Especially useful for: psychologists, counselors, salespeople, politicians, philosophers, teachers, managers, team leaders
The opposite of interpersonal smarts is the intrapersonal intelligence, where people are very in tune with themselves and their feelings. They are honest with themselves, enjoy self-reflection, analysing theories and ideals, love daydreaming, and show great self-awareness and assessment of their own strenghts and weaknesses.
Especially useful for: writers, philosophers, theorits, scientists
Bonus types:
People that show exceptional curiousity, get inspired by little things around them and connect ideas and concepts in an unsual way. It’s a more feeling-based, spontaneous type of intelligence that gets less recognition, but brings immense benefits in all fields.
Especially useful for: artists, marketers, scientists, concept artists,
Drawn to abstract ideas, these people enjoy deep discussions, don’t like to settle on one truth and ask questions that have no easy or no answer at all. Connecting, conceptualizing, analysing, listening and putting things together, they are great at seeing things from a distance, seeing the whole and not just the pieces.
Especially useful for: scientists, philosophers, researchers, theorists, designers, analysts
Writing advice masterlist
happy new year I hope the world doesn't end this time🙏
All life has the drive to evolve, whether they know it or not. Some are fated to lose the race of genetic and intellectual superiority, some never achieve the creation of civilization, and it is debatable whether or not some will ever even achieve sentience.
Some beings are beyond evolution in the High Realms they isolate themselves in, beings that perceive themselves as the closest to the ideal of perfection and thus are stagnant so long as they believe so.
Some beings are the purest form of evolution, elemental beings that can alter the shape and thought of life through assimilation but could be mistaken as mindless to those that fail to understand a simple truth: the purest defiance of fate is evolution.
If the High Realms represent the driving hand of fate, the Elemental Planes represent the breathing will of life.
These elementals, of course, have their own realm, or rather level of existence, that they are born in- physically it is beneath the Lower Realms, but is as deeply intertwined to the other's existence as are the High Realms and Lower Planes, and is (if anything) closer to mortals than High Realms beings are.
The purest of elements are Stellar, Flame, Air, Earth- the first elements that drive evolution before water and nature come forth, and thus these elements are the ones that make up each sector of the planes where the first elementals came.
The planes form as a vast cave system would, the four largest chambers each holding an elemental core, and from these cores do the energies coalesce and birth new elementals into the current Existence.
The elementals, though beings of pure energy, are unstable lifeforms in their first century of existence, and there is a high chance for their forms to separate into core and body.
The body is capable of developing its own core through the energy created by the division, and so it becomes a physical elemental. The core does not develop its own body, but in exchange gains greater intelligence, and so it becomes an ethereal elemental. On occasion, one half may not become an elemental at all and collapses back to a basic energy state that lacks consciousness. Some elements are more prone to splitting compared to others, and some may only form as a specific type by default.
Air is closest to the ideal of formless freedom, and thus they may only become ethereal elementals.
Stars are second closest to the ideal of steadfast perpetuity, and thus they may become both physical and ethereal but have a greater tendency to form as the latter.
Flame is closest to the ideal of mastery through trial, and thus they may equally become physical or ethereal.
Earth is the closest to the ideal of corporeal self, and thus they may only become physical elementals.
The few elementals that remain whole in both physical form and ethereal mind become Potentates that anchor the Planes, voluntarily falling into eternal stasis until their cores burn out to maintain the existence of the realm.
But what of the impure elements that too drive evolution, and what of hybrids of the four?
They do not exist on the Elemental Planes, instead being born upon individual worlds in the Lower Planes and the in-betweens of space.
Some are "natural" in a sense, water and nature elementals while not being true elementals are at least considered half-elementals and naturally come into existence upon worlds with Potential, although they are a sort of byproduct of evolution. Due to this, they can freely choose between a physical or ethereal form.
Some are created unnaturally, being hybrid elementals born from the collision of pure elementals and/or half-elementals. Whether they are physical or ethereal is dependent on the property of the material they resemble, with storm elementals being ethereal and crystal elementals being physical.
All, however, are capable of assimilation and all share the drive to evolve and become greater beings. They seek Potential and to spread their influence, either being born from said Potential or drawn to it from the Elemental Planes.
When a world meets the threshold of Potential either through an event or natural evolution, Elementals will cross into it and fuse with certain mortals to their whim, merging their ideals and thought and spirit and form in order to create an "evolved being".
These evolved beings become almost a separate race from the race they came from, with some being genetically different(or may not even have genes left) and some still having genetic similarity to their original race but difference in ability and appearance, though all will now have a core akin to an elemental's, and so their lives become intertwined with the power of the core and the ability to pass onto the Realms of Death is forfeited.
When the core's energy fades or the core shatters, so will their consciousness, and they too will meet the same fate as an elemental that fails to return to their birthplace should they have one- reversion to their element's base material.
Such was the fate of the Sky Lords of Avianaen that became no more than the passing breeze, and so did the silent Åskorhaia sentries that became stone and Mountainheart.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
I am suffering from art block so I'm just going to work on the other 2 realms in the high realms category They're going to be a lot shorter so don't expect much, especially if they end up being lower quality because of running out of ideas Maybe changing the perspective to first or having it be told in the perspective of Tilisnet and Seclir's people? A lot of details will be missing but none of them are really needed and can be pulled from Civalthax and Anarexen's post
A fantasy worldbuilding project focusing mainly on elves. This account has been retired, my posting account is now @ilisteria
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